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SpeedHack Improved
cev-api edited this page Apr 12, 2026
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1 revision
- Added 4 tunable settings (max speed, ground accel, air accel, sideways damping) instead of hardcoded values.
- Switched from multiplying existing velocity + mini-hop (*1.8 and +0.1y) to a target-velocity approach based on player input + yaw.
- Added sideways inertia control (projects current velocity into forward/side components and damps the sideways part) to stop the “ice” feel when turning.
- Replaced the fixed aging NoCheat+ clamp with a configurable speed cap applied after steering/accel.
- Made acceleration context-aware (separate ground vs air acceleration) instead of only boosting when grounded.
- Added toggle for auto sprint.
- Added auto normalise mode: If anything in game effects your speed, you will return back to vanilla speeds automatically. Overrides speed settings.
- Added safety/compat guards: null player check, skip while flying, and skip in water/lava.
- Speed is showin blocks per second (like Flight) in the HackList.
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.