forked from Wurst-Imperium/Wurst7
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MobHealth
cev-api edited this page Jun 6, 2026
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3 revisions
- Two dipslay modes; heart bar or a colored number.
- Uses
hud/heart/*sprite IDs so it will change along with your resource pack. - Toggles for showing number, names or hostile mobs only.
- Normalised to 10 max hearts.
- Compatible with HealthTags so names don't conflict.
- Conforms to vanilla health status effects (poison, wither, frozen, absorption, hardcore, low health jittering).
- Ignore NPCs and Armor Stands
- Optionally can work through walls
- Can now toggle an armor bar
- Can now toggle a held items and potion effect status
- Will show a colored potion bottle representing the color of the other players status effect
- Will show the durability of main and offhand weapons as either a % or a bar
- Added a scale slider for the health overlay.
- Health rendering scales through the shared
EntityHealthRenderer. - Can optionally scale with name tags.

Parent: What's new in this fork?
Generated from the latest README/source bundle. Features are listed by the date they were added to the client.
