Public NVIDIA Isaac Sim assets maintained by Robotiq. This repository is a home for Robotiq simulation assets and the documentation needed to use them. Four grippers are published here today, the 2F-85, the 2F-140, the Hand-E and the Hand-E C10, and the layout is organized by asset category so other assets (grippers, robots, tooling, scenes) can be added over time.
grippers/ Gripper assets
GRIPPER_SIMULATION_GUIDE.md How to simulate Robotiq grippers in Isaac Sim
images/ Figures used by the guide
Robotiq_2F_85/ 2F-85 gripper (PhysX + Newton solver variants)
Robotiq_2F_140/ 2F-140 gripper (PhysX + Newton solver variants)
Robotiq_Hand_E/ Hand-E gripper (PhysX, Stroke + Fingertip + FingertipMount variants)
Robotiq_Hand_E_C10/ Hand-E C10 gripper, three concentric fingers (PhysX + Newton)
tactile/ TSF-85 tactile sensor of the 2F grippers (readers, payload generator)
demo/ Demos, incl. the UR5e teleop for either gripper
tests/runtime/ Manual Isaac Sim runtime tests (need a GPU, not run in CI)
LICENSE Repository license + third-party attributions
New asset categories should be added as sibling top-level directories (e.g.
robots/, scenes/), each self-contained with its own assets and docs.
The 2F-85, 2F-140, Hand-E and Hand-E C10 grippers are authored for Isaac Sim 6 with the
same layout: each is a single asset whose Physics variant selects the solver
and grip — same body tree, geometry, and collision for all of them — and whose
Fingertip variant selects the fingertip.
| 2F-85 | 2F-140 | Hand-E | Hand-E C10 | |
|---|---|---|---|---|
| Asset | grippers/Robotiq_2F_85/ |
grippers/Robotiq_2F_140/ |
grippers/Robotiq_Hand_E/ |
grippers/Robotiq_Hand_E_C10/ |
Physics — PhysX |
Physx_parallel_grip (default), Physx_compliant |
Physx_parallel_grip (default), Physx_compliant |
PhysX (default) |
PhysX (default) |
Physics — Newton / MuJoCo-Warp |
Newton_compliant, Newton_parallel_grip (tuning) |
Newton_compliant, Newton_parallel_grip (tuning) |
Newton |
Newton |
Fingertip |
Standard (default), Tactile_TSF85 |
Flat_Overmolded (default), Silicone, V_Groove, Tactile_TSF140 |
Std (default), Flat_Overmolded, Support, Extender, Bin_Picking |
Stepped (default), Extender |
SensorSim (only under the TSF fingertip) |
None (default), EffectiveResponse, Raycast (tactile sensor) |
None (default), EffectiveResponse, Raycast (same sensor) |
— | — |
FingertipMount |
— | — | Outside (default), Inside (fingertip screw-hole row; Inside is 9 mm closer to the centerline) |
— |
The Hand-E has two sliding fingers (50 mm stroke) instead of a linkage, so it has one
PhysX and one Newton physics variant (one driven finger joint, the other finger follows it).
The Newton coupling is a stiff MuJoCo joint equality baked into the asset.
The Hand-E C10 has three concentric fingers, 120 degrees apart, that slide radially toward the gripper axis (19.2 mm each), so it is a separate asset rather than a Hand-E variant: one driven finger joint, the other two follow it (PhysX mimic, a stiff joint equality on Newton). Its stepped fingertip and the finger extender are modelled; see its README.
*_parallel_grip keeps the fingers parallel (mimic joints on PhysX, a welded
coupler on Newton); *_compliant simulates the closed five-bar loop, so the
fingers wrap around the object. The Newton variants model the linkage more
robustly; on Isaac Sim 6.1+ they need the shared scene layer on your stage (see the
gripper's newton/ folder, linked in the table). Isaac Sim 6.0.1 is no longer supported; the last
version that supports it is the git tag last-isaac-6.0-supported.
The UR5e teleop demo runs either gripper on either
solver (TELEOP_GRIPPER=2F85|2F140, TELEOP_PHYSICS=<Physics variant>).
Start with the Gripper Simulation Guide — it covers choosing a variant, mounting the gripper on a robot, tuning it for reliable grasping, the physics of the mechanism, and the Newton backend.
The heavy asset files (.usd, .png) are stored with
Git LFS. Install it before cloning so the real files are
fetched instead of pointer stubs:
git lfs install
git clone https://github.com/robotiq/isaacsim_assets.git.usda files are plain-text USD and are kept diffable (not in LFS).
Original work in this repository (documentation, scripts, and Robotiq-authored asset content) is released under the BSD 3-Clause License.
Some asset files were originally copied or derived from a third party (the NVIDIA
Isaac Sim asset library) and remain under its own license. See
LICENSE for the full text and attributions, and the LICENSE files
bundled next to the affected assets.