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Build the PS1 target soft-float - #5
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The PS1 has no FPU. string.format converts to double for %f, %e and %g, and a hard-float build emits mtc1/cvt.d.w there, which stops a real console dead.
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Navigate logical layers of code changes, visualize relationships, and explore their blast radius. 📝 WalkthroughWalkthroughThe PSX build adds ChangesPSX build configuration
Priority: ➖ Normal Estimated code review effort: 1 (Trivial) | ~5 minutes Change: Bug fix Merge Risk: 🔵 Low · up to The PSX executable may link against the wrong floating-point support library. Pass the flag through the final link before merging, or confirm that the selected library is compatible. Security Architecture ReviewSecurity architecture risk: 🔵 Low · up to The change addresses floating-point formatting on PS1 hardware and does not appear to expand privileges or access to data. The matching runtime link has not been verified here, so the build integration retains some uncertainty. Retained concerns Security review detailsSecurity Blast Radius
🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
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- 🪄 Fix CodeRabbit comments on this PR
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Inline comments:
Review comments at @src/Makefile:
- Line 32: Update the `psx-luac` link configuration so the final `luac.ps-exe`
link receives `-msoft-float`; add the flag to `LDFLAGS` before including
`common.mk`, rather than relying on the library build’s `ARCHFLAGS`.
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The PS1 has no FPU, but the
psxtarget is built hard-float, sostring.format's%f/%e/%gpath doesmtc1/cvt.d.w. On a SCPH-5501 astring.format("%f", 1)probe stops dead there; built-msoft-floatit runs to the end. Linking needs the soft-float libgcc, which pcsx-redux/nugget handles on its side.Summary by CodeRabbit