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maps: China / 中国, the experimental map at 512 a side - #1

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rivertwilight merged 1 commit into
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Sep 22, 2026
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rivertwilight merged 1 commit into
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china

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@rivertwilight rivertwilight commented Sep 21, 2026 •

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The whole country at one scale, Taiwan and the South China Sea islands with it: 448×512 tiles, eight seats (Beijing, Guangzhou, Ürümqi, Shanghai, Chengdu, Harbin, Lhasa, Taipei), drawn from real geodata by pnpm -C game/core map:china in the game repository rather than painted.

The whole country at one scale, Taiwan and the South China Sea islands
with it, 448×512 tiles: drawn from real geodata by the game repository's
`pnpm -C game/core map:china`, never painted. Eight seats, a city each —
Beijing, Guangzhou, Ürümqi, Shanghai, Chengdu, Harbin, Lhasa, Taipei — the
three steps of the country as cliff rims, the great rivers bridged where
the trunk roads cross, the Ming wall as sandbags standing for Beijing.

The bundle is rebuilt with `MAX_MAP_SIDE` raised from 256 to 512 and
`MAX_DEPOSITS` to 400, which is what the map needs; a game built before
the raise refuses the file, and from the raise on it skips index entries
bigger than it plays.

Co-Authored-By: Claude Opus 5 <[email protected]>
@rivertwilight
rivertwilight merged commit 90f26f4 into main Sep 22, 2026
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