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fix: FO4 acoustic/sound markers stay hidden after Markers hide -> show - #245

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Perchik71 merged 1 commit into
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frakkin64:fix-fo4-acoustic-space-markers
Oct 15, 2026
Merged

Perchik71 merged 1 commit into
Perchik71:masterfrom
frakkin64:fix-fo4-acoustic-space-markers

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The render window "Show Markers" handler culls the cell's "SoundMarker Node" (where acoustic space and sound markers live) when markers are turned off, via a function that has no other caller; the show branch never un-culls it, so the node stays hidden until the cell is reloaded.

The new patch calls SetSoundMarkerNodeCulled(manager, false) at the end of the show branch. The handler and the function are resolved with address IDs for CK 1.10.162.0, 1.10.982.3, 1.11.137.0 and 1.11.240.0, and the hook site is checked before patching.

Closes #96

The render window "Show Markers" handler culls the cell's "SoundMarker Node"
(where acoustic space and sound markers live) when markers are turned off,
via a function that has no other caller; the show branch never un-culls it,
so the node stays hidden until the cell is reloaded.

The new patch calls SetSoundMarkerNodeCulled(manager, false) at the end of the
show branch. The handler and the function are resolved with address IDs for
CK 1.10.162.0, 1.10.982.3, 1.11.137.0 and 1.11.240.0, and the hook site is
checked before patching.

Closes Perchik71#96
@Perchik71
Perchik71 merged commit 2a32f94 into Perchik71:master Oct 15, 2026
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Acoustic space marker visibility bug

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