A collection of modifications, enhancements, and reverse engineered resources for Bethesda's Creation Kit.
Creation Kit Platform Extended (CKPE) is a powerful shared-source platform that provides numerous fixes and improvements to Bethesda's Creation Kit, including support for Skyrim Special Edition, Fallout 4 and Starfield.
CKPE is a direct successor to the projects that preceded it, including SSE CKFixes, SSE CKFixes Update, FO4 CKFixes and Unicode Patch for SSE CK 1.5.73, which is the project that started it all for CKPE's author, perchik71.
For more information, please take a look at CKPE's Wiki.
| Game Editor | Version |
|---|---|
| Skyrim Special Edition | 1.5.73.0 and later |
| Fallout 4 | 1.10.162.0 and later |
| Starfield | 1.15.222.0 and later |
For more information, please check the brief section in the Wiki page.
Important
CKPE has a Regular (AVX2) and a No AVX2 release depending on your CPU.
To determine which version of CKPE you should install, you can use Steam:
- Open Steam → Click on Help in the top menu bar → System Information.
- Find the Processor Information section and check what it says for AVX2.
If it says AVX2: Supported, then use the Regular (AVX2) Release.
If it says AVX2: Unsupported, then use the No AVX2 Release.
Note
After a fresh install or update, ckpe_loader.exe should be in the same folder as CreationKit.exe.
- Install a supported game and its Creation Kit from Steam.
- Download the latest release of CKPE for your game and CPU.
- Extract all files into the game's root directory, alongside CreationKit.exe.
- Download the latest release of CKPE for your game and CPU.
- Extract all files into the game's root directory, alongside CreationKit.exe.
- Agree to replace all files when asked.
You can also test the latest development builds of CKPE for your game.
Be warned that these are in-development builds and may have issues.
- Download the latest development build of CKPE for your game and CPU.
- Extract all files into the game's root directory, alongside CreationKit.exe.
- Agree to replace all files if asked.
- Visual Studio 2022 or later.
git clone --recurse-submodules https://github.com/Perchik71/Creation-Kit-Platform-Extended.git- Open the
Creation Kit Platform Extended.slnsolution in Visual Studio 2022 or later. - Select either the
ReleaseorRelease-NoAVX2build configuration depending on your processor. - Build the solution and copy the Build Output into your game's root directory next to CreationKit.exe.
- Agree to replace all files if asked.
| Dependency | Authors |
|---|---|
| toml11 | ToruNiina and contributors |
| Zydis | zyantifi and contributors |
| zip | kuba-- |
| libdeflate | ebiggers and contributors |
| xbyak | herumi and contributors |
| DirectXTex | Microsoft |
| jDialogs | perchik71 |
| Contributor | Contribution |
|---|---|
| Nukem9 | Experimental Functions, Hashes, and many other useful information. |
| adzm | Really appreciated work for the win32-custom-menubar-aero-theme project. |
| yak3d | Contributions, development of Workflows and support for the latest Starfield. |
| FlenarnDev | Contributions, core and maintenance Fallout 4. |
| frakkin64 | Contributions, maintenance AI Assistant. |
| GammaMetroid | Contributions, maintenance SSE branch. |
| DioKyrie-Git and TheGamerX20 | Design of the README.md file. |
Creation Kit Platform Extended is licensed under the LGPLv3 License starting with v0.6 (commit 9d93970).
Earlier versions of Creation Kit Platform Extended were licensed under the GPLv3 License.
Copyright © 2023-2026 aka perchik71. All rights reserved.
Warning
Stuffs\FO4\CreationKitPlatformExtended_FO4_Resources.pak contains unlicensed proprietary files.
Similarly the d3dcompiler folder contains unlicensed proprietary files.
Dependencies are licensed under their own respective licenses.