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Fallout4: fix Layers window count growing when a primitive is moved - #243
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TESObjectREFR::Set3D replaces the 3D of a reference that already has one and still sends the "3D loaded" event. The Layers window counts every such event as one more reference in the layer and never gets the matching "unloaded" one, so the "#" column grows on every primitive move. Skip the notify on the replace path of Set3D (1.10.162.0, 1.10.982.3, 1.11.137.0, 1.11.240.0; address ID 531824, bytes verified before patching).
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TESObjectREFR::Set3D replaces the 3D of a reference that already has one and still sends the "3D loaded" event. The Layers window counts every such event as one more reference in the layer and never gets the matching "unloaded" one, so the "#" column grows on every primitive move.
Skip the notify on the replace path of Set3D (1.10.162.0, 1.10.982.3, 1.11.137.0, 1.11.240.0; address ID 531824, bytes verified before patching).