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EditorAPI: BaseFormComponent hierarchy (CK 1.11.240.0) - #239
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Perchik71 merged 1 commit intoOct 13, 2026
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Reverse-engineered layout of BaseFormComponent and all 204 classes inheriting it (Fallout 4 Creation Kit 1.11.240.0), following the new EditorAPI/<Letter>/ layout: - class sizes, bases and base offsets verified against the CK binary (sizeof/base-offset test for every class, member offsets checked) - virtual function slots, with names for the verified ones - member variables; names and types taken from CommonLibF4 where the plugin Load/Save chunk analysis (CK vs game) or constructor/destructor analysis confirms them, remaining members are unkXX - CommonLibF4 POD types read straight from chunks as real structs (ImageSpaceModifierData, QUEST_DATA, TESObjectWEAPData, ...) - CK-specific differences noted in comments (TESCondition 0x18, PackageEventAction 0x20, BGSLocalizedString 16, BSTArray 0x18)
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Reverse-engineered layout of BaseFormComponent and all 204 classes inheriting it (Fallout 4 Creation Kit 1.11.240.0), following the new EditorAPI/{Letter}/ layout: