feat: access RE::BSTSmartPointer<BSScript::Object> without using global var - #113
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AtomCrafty merged 3 commits intoSep 18, 2026
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AtomCrafty
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Sep 18, 2026
| template <typename T> | ||
| static void LoadSetting(T& variable, const std::string& propertyName, const T& defaultValue) | ||
| { | ||
| auto MCMScript = Util::ScriptObject::FromForm(MCMQuest, "QuickLootIEMCM"); |
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We should just do this once in UpdateVariables and pass the script to LoadSetting. It's currently retrieving the script object again and again for every single variable we want to read.
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@shad0wshayd3 lmk if you want to do that yourself or if I should do it. |
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Thanks! Now that I look at this again I wonder whether we even need |
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Papyrus::SetFrameworkQuestto store anRE::TESQuestpointer rather than anRE:BSTSmartPointer<RE:BSScript::Object>LoadSettings<T>to callUtil::ScriptObject::FromFormto fetch a temporaryRE::BSTSmartPointer<RE::BSScript::Object>using the storedRE::TESQuestpointer