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CCLCC Switch Assets MVP - #542

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Gunoshozo wants to merge 72 commits into
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cclcc-switch
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Gunoshozo wants to merge 72 commits into
masterfrom
cclcc-switch

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@Gunoshozo

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@Gunoshozo Gunoshozo self-assigned this Sep 17, 2026
@Gunoshozo Gunoshozo added the game-cclcc CHAOS;CHILD Love Chu☆Chu!! label Sep 17, 2026
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Gunoshozo force-pushed the cclcc-switch branch 6 times, most recently from 69fc533 to e7d16b2 Compare September 17, 2026 11:45
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Gunoshozo force-pushed the cclcc-switch branch 9 times, most recently from 184cff4 to d06aa32 Compare September 19, 2026 09:32
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Gunoshozo marked this pull request as ready for review September 19, 2026 09:51
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Gunoshozo requested review from Enorovan, KKhanhH and PringlesGang and removed request for KKhanhH and PringlesGang September 19, 2026 09:51

@PringlesGang PringlesGang left a comment

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Insane that you got so much done so quickly. Gfj dude

Comment thread profiles/cclcc-switch/game.lua Outdated

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Should these be ScriptHandled? If the Switch couldn't handle the PS4 assets

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I had an impression that ScriptHandled should be set as a part of the patch when targeting switch as a platform for Impacto. Cause if you have enough ram on a PC/Android it's better to preload everything and don't use ScriptHandled

Comment thread resources/cclcc-switch/icondata/cursor_arrow.png Outdated
Comment thread src/texture/texture.h Outdated
Comment thread src/ui/widgets/cclcc/tipsentrybutton.cpp
Comment thread src/text/text.cpp Outdated
Comment thread src/text/text.h Outdated
Comment thread src/text/text.h Outdated
Comment thread src/text/text.h Outdated
Comment thread src/games/cclcc/savesystem_switch.cpp

@KKhanhH KKhanhH left a comment

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Still have a few more files left to review

Comment thread profiles/cclcc-switch/hud/helpmenu.lua Outdated
Comment thread profiles/cclcc-switch/game.lua Outdated
Comment thread profiles/cclcc-switch/scriptvars.lua Outdated
Comment thread src/audio/lopusaudiostream.cpp Outdated
Comment thread src/audio/lopusaudiostream.cpp Outdated
Comment thread src/vm/expression.cpp
Comment thread src/vm/expression.cpp
Comment thread src/text/text.cpp Outdated
Comment thread src/games/cclcc/savesystem_switch.h Outdated
Comment thread src/games/cclcc/yesnotrigger.cpp
Comment thread src/games/cclcc/savesystem_switch.cpp Outdated
Comment thread src/games/cclcc/savesystem_switch.cpp Outdated
Comment thread src/games/cclcc/savesystem_switch.cpp
…- TextLayoutPlainString now has the same string bit depth as StringEncodingType (tips and save menu are not crashing) - Fixes + some vars - Move switch specific stuff into Inst - Fix inst table value to fix control flow
…plicit conversions

- Added variant of vectors to the text parser (couple of new visits, lost couple of constexpr ;_; )
- Parser instances will be init after string type configuration from profile
…trings - TextLayoutPlainString now has the same string bit depth as StringEncodingType (tips and save menu are not crashing) - Fixes + some vars - Move switch specific stuff into Inst - Fix inst table value to fix control flow
…and BGload logic workaround - Fix BGM restoration on load - Fix yes/no trigger
…hout explicit conversions - Added variant of vectors to the text parser (couple of new visits, lost couple of constexpr ;_; ) - Parser instances will be init after string type configuration from profile
…hout explicit conversions - Added variant of vectors to the text parser (couple of new visits, lost couple of constexpr ;_; ) - Parser instances will be init after string type configuration from profile
…thout explicit conversions - Added variant of vectors to the text parser (couple of new visits, lost couple of constexpr ;_; ) - Parser instances will be init after string type configuration from profile"

This reverts commit f91d1af
Comment thread src/games/cclcc/savesystem.h Outdated
Comment thread src/games/cclcc/savesystem_ps4.cpp Outdated
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4 participants