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RPG-Engine

The original goal of this project was to create a game engine using Monogame. I never really expected it to go all the way through, as this is just practice with come new C# concepts.

Actually completing this has grabbed my interest a bit more, so I will be moving this over to Unity3D in order to make some actual progress.

Current features:

  • Renders a grid, uses a raycast to highlight tiles on said grid.
  • Write class data to JSON using json.NET.
  • (poorly) Render a model of the table te grid was going to go on.
  • That's it. Super short project.

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An engine to play RPGs. Like all of these, not like to be finished.

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