fix(solver): prevent infinite loop in solveUntilPhase after terminal state (#267) - #269
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…state (tscircuit#267) Guards solveUntilPhase with !this.solved && !this.failed so that when the solver has failed or solved before reaching the requested phase, execution terminates immediately instead of repeatedly calling step() in a busy loop.
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Summary of Changes
!this.solved && !this.failed) toLayoutPipelineSolver.solveUntilPhase(), aligning its loop invariants withBaseSolver.solve().tests/LayoutPipelineSolver/solveUntilPhaseTerminal.test.tsverifying termination behavior when the solver is already solved, failed, or reaches terminal state under unknown targets.Root Cause / Technical Context
Fixes #267. In
LayoutPipelineSolver.solveUntilPhase(phase: string), the loop condition previously evaluated onlythis.getCurrentPhase() !== phase.Because
BaseSolver.step()early-returns immediately oncethis.solvedorthis.failedis true:this.step()becomes a no-op.solveUntilPhase()would never exit, causing an infinite loop that locks the execution runtime/event loop.By adding
!this.solved && !this.failed:the solver halts cleanly when a terminal state is reached.
Verification & Testing