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loading level crashes #146

Description

@saryasom

Using version 1.6… but while loading level it crashes

LogOutputDevice: Error: The current loader 'ZenLoader' is unable to FlushAsyncLoading from the current thread 'SlateLoadingThread2'. Flush will be ignored.
LogOutputDevice: Error:
LogOutputDevice: Error: [Callstack] testproject.exe!FAsyncLoadingThread2::FlushLoading() [AsyncLoading2.cpp:11142]
LogOutputDevice: Error: [Callstack] testproject.exe!FlushAsyncLoading() [AsyncPackageLoader.cpp:364]
LogOutputDevice: Error: [Callstack] testproject.exe!FlushAsyncLoading() [AsyncPackageLoader.cpp:331]
LogOutputDevice: Error: [Callstack] testproject.exe!LoadPackageInternal() [UObjectGlobals.cpp:1772]
LogOutputDevice: Error: [Callstack] testproject.exe!LoadPackage() [UObjectGlobals.cpp:2135]
LogOutputDevice: Error: [Callstack] testproject.exe!LoadPackage() [UObjectGlobals.cpp:2111]
LogOutputDevice: Error: [Callstack] testproject.exe!ResolveName2() [UObjectGlobals.cpp:1277]
LogOutputDevice: Error: [Callstack] testproject.exe!StaticLoadObjectInternal() [UObjectGlobals.cpp:1398]
LogOutputDevice: Error: [Callstack] testproject.exe!StaticLoadObject() [UObjectGlobals.cpp:1466]
LogOutputDevice: Error: [Callstack] testproject.exe!FSoftObjectPath::TryLoad() [SoftObjectPath.cpp:806]
LogOutputDevice: Error: [Callstack] testproject.exe!SBackgroundWidget::OnPaint() [SBackgroundWidget.cpp:80]
LogOutputDevice: Error: [Callstack] testproject.exe!SWidget::Paint() [SWidget.cpp:1579]
LogOutputDevice: Error: [Callstack] testproject.exe!SOverlay::OnPaint() [SOverlay.cpp:223]
LogOutputDevice: Error: [Callstack] testproject.exe!SCompoundWidget::OnPaint() [SCompoundWidget.cpp:46]
LogOutputDevice: Error: [Callstack] testproject.exe!SBorder::OnPaint() [SBorder.cpp:131]
LogOutputDevice: Error: [Callstack] testproject.exe!SPanel::OnPaint() [SPanel.cpp:15]
LogOutputDevice: Error: [Callstack] testproject.exe!SVirtualWindow::OnPaint() [SVirtualWindow.cpp:83]
LogOutputDevice: Error: [Callstack] testproject.exe!FMoviePlayerWidgetRenderer::DrawWindow() [DefaultGameMoviePlayer.cpp:1026]
LogOutputDevice: Error: [Callstack] testproject.exe!FSlateLoadingSynchronizationMechanism::SlateThreadRunMainLoop() [MoviePlayerThreading.cpp:170]
LogOutputDevice: Error: [Callstack] testproject.exe!FSlateLoadingThreadTask::Run() [MoviePlayerThreading.cpp:213]

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