Open source textured room scanner for Meta Quest 3 (Unity 6 URP): real-time textured mesh on the headset, on-device texture refinement, Gaussian splats, spatial-anchor persistence. Used in CoasterMania.
unity vr mixed-reality 3d-reconstruction compute-shader tsdf 3d-scanner depth-sensing mesh-reconstruction surface-nets spatial-anchors meta-quest gaussian-splatting quest3 quest-3 passthrough-camera-api room-scanning texture-refinement room-scanner textured-mesh
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Updated
Oct 29, 2026 - C#