[NeurIPS 2024] SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
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Updated
Oct 14, 2025 - Python
[NeurIPS 2024] SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
[CVPR 2025 - Spotlight] Official PyTorch implementation of MAtCha Gaussians: Atlas of Charts for High-Quality Geometry and Photorealism From Sparse Views
Official implementation of ICLR26 paper "G4Splat: Geometry-Guided Gaussian Splatting with Generative Prior"
Official code for NeurIPS 2024 paper LRM-Zero: Training Large Reconstruction Models with Synthesized Data
[SIGGRAPH'24] A Construct-Optimize Approach to Sparse View Synthesis without Camera Pose
Official implementation of CVPR25 paper "Decompositional Neural Scene Reconstruction with Generative Diffusion Prior"
[NeurIPS 2025] Official implementation of the paper "Quantifying and Alleviating Co-Adaptation in Sparse-View 3D Gaussian Splatting."
[CVPR 2024] Official code release for "UFORecon: Generalizable Sparse-View Surface Reconstruction from Arbitrary and UnFavOrable Sets"
How to Use Diffusion Priors under Sparse Views? (NeurIPS 2024)
[CVPR 2025 Highlight] Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures
[ECCV 2024] MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering
[MICCAI 2025 Spotlight] Cross-view Generalized Diffusion Model for Sparse-view CT Reconstruction
NAMVIS: Next-Scale Autoregressive Multi-View Image Synthesis (NeurIPS 2026)
Official implementation of TWINGS: Thin Plate Splines Warp-aligned Initialization for Sparse-View Gaussian Splatting, CVPR 2026.
Semantic indoor CAD reconstruction from sparse unposed RGB images
B.Tech project, IIT Kharagpur: sampling geometry and identifiability in 3D Gaussian Splatting. Controlled reproductions of 3DGS and Mip-Splatting, an anisotropic Fisher-information band-limit, and sparse-view experiments, all run on free Kaggle GPUs.
Denoising-diffusion RGBD patch prior for regularizing radiance fields — fork of nianticlabs/diffusionerf, used as the diffusion regularizer for few-shot 3DGS.
Per-pixel weighting of generated-view geometry for sparse-view scene completion with G4Splat. NCHC internship, 2026.
Project page source for TWINGS, CVPR 2026.
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