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mutiplayer

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A cloud-native, horizontally scalable real-time multiplayer server built with Node.js, TypeScript, and Redis Pub/Sub & Queue. Supports matchmaking, chat, game-state synchronization, and player actions across distributed instances. Designed for low-latency multiplayer experiences, with Docker, Kubernetes, and HPA support for elastic scaling.

  • Updated May 9, 2026
  • TypeScript

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