This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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Updated
Sep 8, 2026 - C++
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
.NET wrapper for the DirectXShaderCompiler written in C#
🛠️ Build efficient compilers with this comprehensive guide to compiler design principles, techniques, and best practices for developers and learners.
A C++ compute-shader software rasterizer with a fully compute-driven graphics pipeline
Build, optimize, and export high-performance 3D Gaussian Splatting scenes for light field displays with DirectLStudio.
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Compiles GLSL, HLSL, and SPIRV shaders to GLSL, HLSL, SPIRV, MSL, and DXIL
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