This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function
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Updated
Jun 17, 2023 - C#
This was a small procedural animation project that I did in unity that explores some ways to procedurally animate a bipedal character with inverse kinematics and a wave function
Enhanced Three.js inverse kinematics solver. Biomechanically-accurate swing-twist joint constraints (medical-grade ROM data), multi-axis bone support (X/Y/Z auto-detect), scale-aware precision, octahedral bone visualization. Works with Meshy3D, Mixamo, Character Creator, custom rigs.
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