Self-hostable AGPL workspace where humans and AI agents share chat, tasks, knowledge, approvals, and MCP context.
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Updated
Oct 22, 2026 - TypeScript
Self-hostable AGPL workspace where humans and AI agents share chat, tasks, knowledge, approvals, and MCP context.
BYOA Agent orchestration that ensures alignment end-to-end – with built-in eval system.
NOW AVAILABLE on MICROSOFT STORE - Bulk-delete or move IMAP emails by AI Cleanup (NEW), sender, domain, or nested rules - CLI + Web GUI, stdlib-only Python. Gmail support, scheduling. Windows/Linux/MacOS supported platforms.
Toward a native PC port of The Last Story (Wii, 2011): a stripped executable recompiled, the engine's GP-paced frames and its GPU-composed equipment on wiikit, a gamepad as the Classic Controller, a steady 30 fps. BYOA.
Little Big Adventure 2 (Twinsen's Odyssey) native Nintendo 64 port of the original 1997 engine, on libdragon. Bring your own assets.
Toward a native PC port of Virtual Hydlide (Sega Saturn, 1995): disc and code analysis, all 15 programs recompiled to C++, the game's own sound drivers on an emulated 68000 and SCSP, 60 pictures a second from its 12 fps logic, on saturnkit. BYOA.
Toward a native PC port of Mega Man X: Command Mission (GameCube, 2004): disc and code analysis, a stripped executable recompiled and named from a symbol table left on the disc, its sound through the GameCube's AX, on wiikit. BYOA.
Tooling and format documentation towards a native PC reimplementation of Ragnarok Odyssey ACE (PS3). BYOA: no game content.
Open Finance — self-hosted, open-source personal finance app. Bring your own Plaid keys (or none — manual entry), bring your own agent (MCP, tiered permissions, permission requests). SQLite everywhere: desktop solo · hub · phone. Bills, debts, goals & projection.
ai4X turns human intent into fit-for-purpose Agentic Constellations—coherently curated and explicitly activated under human authority.
Toward a native PC port of Dragon Quest Swords: The Masked Queen and the Tower of Mirrors (Wii, 2007): disc and code analysis, a stripped executable recompiled, the sword on the mouse, on wiikit. BYOA.
Toward a native PC port of Dragon Ball Z: La Grande Légende des Boules de Cristal (Sega Saturn, 1996, the European release) by static recompilation, built on saturnkit: playable from the boot into the battles. BYOA: documentation and tools only.
A game-agnostic toolkit for Sega Saturn reverse engineering and native PC ports: disc images, an SH-2 decoder, a static recompiler to C++, and a runtime that replaces the Saturn's hardware (both SH-2s, VDP1, VDP2, SCU, SMPC, CD block, the 68000 and the SCSP). No game data.
Toward a native PC port of Conduit 2 (Wii, 2011): disc and code analysis, a stripped executable recompiled, mouse, keyboard and gamepads as the Classic Controller, on wiikit. BYOA.
Toward a native PC port of Arc Rise Fantasia (Wii, 2009): disc and code analysis, a stripped executable recompiled, a gamepad or the keyboard as the Classic Controller, on wiikit. BYOA.
Toward a native PC port of Deep Fear (Sega Saturn, 1998) by static recompilation, built on saturnkit. BYOA: documentation and tools only.
A game-agnostic toolkit for Nintendo DS reverse engineering and native PC ports: cartridge images, an ARM/Thumb decoder, a static recompiler to C++ (programs and overlays), and a runtime that replaces the DS's hardware (both ARM CPUs, the 2D and 3D engines, the sound unit). No game data.
cli toolkit for Granola
A game-agnostic toolkit for Wii reverse engineering and native PC ports: disc images, executables, a Gekko decoder, a static recompiler to C++, and a runtime that replaces the Wii's hardware. No game data.
Toward a native PC port of Dynasty Warriors 2 (PS2, PAL) by static recompilation with ps2kit. BYOA: no game data.
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