Support shared fleet identities and actual player samples - #15
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A Game Server attached to existing public Signal Servers has no single originating service/address. Accept that registration shape while preserving its persistent runtime identity, and send authenticated actual-player samples separately from public server-list totals.
The canonical NXS schema, fixtures and Java client cover optional actual counts, generation/sample validation and shared fleet completion. Existing five-argument Health callers remain valid and report an unknown count. This branch includes the current automatic-registration selection from nxs-dev.
Validation: 39 external-signalling tests pass; canonical signing, encryption and fleet fixtures pass. Native bench adapters compile, but this change does not claim a new native or stock-client gameplay run. Companion Warden and Geyser work consumes the exact commit recorded in their manifests.