A runtime mod that increases the multiplayer player cap beyond the default 4-player limit for RV There Yet.
Only the host needs to install the mod.
This mod patches the game's multiplayer cap at runtime, allowing you to host sessions with more than the default 4 players. The modification uses UE4SS for runtime patching without requiring binary editing or permanent game file changes.
- Simple Configuration - Single-value INI file configuration
- Host-Only Requirement - Clients do not require mod installation
- Non-Destructive - No permanent game file modifications
- Flexible Limits - Configurable player count from 1-24
- Runtime Patching - Applied immediately upon session creation
Two installation packages are available with each release. The With-UE4SS package is recommended for most users.
File: MoreRVers-vX.Y.Z-WithUE4SS.zip
This package includes UE4SS experimental and MoreRVers pre-configured. Just extract and play!
- Download
MoreRVers-vX.Y.Z-WithUE4SS.zipfrom the latest release - Navigate to your game directory:
<Steam>\steamapps\common\Ride\Ride\Binaries\Win64\ - Extract all files from the zip directly into the
Win64folder - (Optional) Configure player limit by editing
ue4ss\Mods\MoreRVers\config.ini:MaxPlayers = 8 - Launch the game and host a session
That's it! The mod is pre-enabled!
File: MoreRVers-vX.Y.Z-ModOnly.zip
Use this if you already have UE4SS experimental installed and configured.
Requirements:
- UE4SS experimental branch (3.0.1+)
- RV There Yet? (Steam version)
Installation:
- Download
MoreRVers-vX.Y.Z-ModOnly.zipfrom the latest release - Extract the
MoreRVersfolder to:<Steam>\steamapps\common\Ride\Ride\Binaries\Win64\ue4ss\Mods\ - The mod ships with an
enabled.txtmarker file, so UE4SS picks it up with no further setup. If your UE4SS build ignores that, enable it explicitly by editingue4ss\Mods\mods.txt:Note: Add this line beforeMoreRVers : 1Keybinds : 1 - Configure the player limit in
ue4ss\Mods\MoreRVers\config.ini:MaxPlayers = 8 - Launch the game and host a session
When properly installed, your game directory should look similar to this:
{Steam}\steamapps\common\Ride\
├── Ride\
│ └── Binaries\
│ └── Win64\
│ ├── Ride-Win64-Shipping.exe
│ ├── dwmapi.dll
│ │
│ └── ue4ss\
│ ├── UE4SS.dll
│ ├── UE4SS-settings.ini
│ │
│ └── Mods\
│ ├── mods.txt
│ │
│ └── MoreRVers\
│ ├── mod.json
│ ├── enabled.txt
│ ├── config.ini
│ │
│ └── scripts\
Edit ue4ss\Mods\MoreRVers\config.ini:
MaxPlayers = 8Configuration Parameters:
- Default: 8 (vanilla game limit is 4)
- Range: 1-24
- Recommended: 8 for optimal stability
The game must be restarted for configuration changes to take effect.
These are only worth touching while troubleshooting:
| Key | Default | Purpose |
|---|---|---|
LogLevel |
INFO |
DEBUG makes the mod log every object and property it inspects. Set this before reporting a bug. |
ReapplySeconds |
10 |
How often the cap is re-applied. The game can overwrite the cap after the mod sets it; set to 0 to disable. |
HardUpperLimit |
24 |
MaxPlayers is clamped to this. |
SanityCeiling |
64 |
The mod only overwrites cap-like values at or below this, so it can never clobber an unrelated number. |
WatchActorSpawns |
1 |
Checks each spawned actor for being a GameSession. Set to 0 if you suspect a performance cost. |
In game, press F10. The mod prints a diagnostics report: its version, the
target cap, which hooks it managed to install, and every player-cap property it
can currently see, with its live value. If the UE4SS console is enabled you can
also type morervers there for the same report.
The report goes to the UE4SS console and to UE4SS.log, which sits next to
UE4SS.dll in the ue4ss folder. That file is what to attach to a bug report.
On a working install the log contains lines like:
[21:04:11] [MoreRVers] [INFO] MoreRVers v1.1.0 loading. Target cap=8 (hard max 24). Engine: UE 5.5
[21:04:11] [MoreRVers] [INFO] BP_RideGameSession_C.MaxPlayers: 4 -> 8 (new GameSession)
A game patch can change the engine build, which stops UE4SS itself from
loading. When that happens no mod runs and UE4SS.log will not contain any
[MoreRVers] lines at all.
- Check whether
UE4SS.logexists and has recent entries. If it does not, UE4SS never attached: update to the latest UE4SS experimental build and re-install. - If the log contains
Failed to find EngineVersion, set the engine version manually inUE4SS-settings.ini:Use the version the game's launcher or[EngineVersionOverride] MajorVersion = 5 MinorVersion = 5
Ride-Win64-Shipping.exereports. - If the log does contain
[MoreRVers]lines, the mod is loading and the problem is the cap itself. PressF10while hosting and read the report.
- Check
UE4SS.logfor error messages - Verify UE4SS 3.0.1 or higher is installed
- Confirm the file structure matches the documented structure
- Confirm
ue4ss\Mods\MoreRVers\enabled.txtexists, or that the mod is listed inmods.txt/mods.json
Press F10 and read the diagnostics report.
- "Active triggers: NONE" - UE4SS loaded but does not expose the Lua API the mod expects. Update UE4SS.
- "No cap-like properties found" - either no session exists yet (host a game
first, then press
F10), or the game moved the cap somewhere the mod does not look. SetLogLevel = DEBUG, reproduce, and open an issue with the log. - The report lists a property still sitting at
4- the write is being rejected or the game is overwriting it. Attach the report to an issue. - Sanity-check the mod is doing anything at all by setting
MaxPlayers = 1. If you can no longer host anyone, the override works and the remaining limit is elsewhere.
- Reduce the configured player count
- Verify UE4SS version compatibility
- Report issues with the complete
UE4SS.log
tools/ue4ss_stub_test.lua stubs the UE4SS Lua globals so main.lua can be
exercised without launching the game. Run it from the repo root:
lua5.4 tools/ue4ss_stub_test.luaIt is also run by the release workflow before packaging.
Bug reports and feature suggestions can be submitted via GitHub Issues. Pull requests are welcome.
MIT License. See LICENSE file for details.
- UE4SS Team - Unreal Engine modding framework
- RV There Yet? Community - Testing and feedback