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Inline assembly with tied operands of different sizes #65452

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@ahomescu

When transpiling (or manually translating) the following C code from /usr/include/bits/select.h:

# define __FD_ZERO(fdsp) \
  do {									      \
    int __d0, __d1;							      \
    __asm__ __volatile__ ("cld; rep; " __FD_ZERO_STOS			      \
			  : "=c" (__d0), "=D" (__d1)			      \
			  : "a" (0), "0" (sizeof (fd_set)		      \
					  / sizeof (__fd_mask)),	      \
			    "1" (&__FDS_BITS (fdsp)[0])			      \
			  : "memory");					      \
  } while (0)

into Rust, we get approximately the following code (manually rewritten to make it cleaner):

    let mut x: u32 = 0;
    let mut y: u32;
    let mut z: u32;
    unsafe {
        asm!("cld; rep stosb"
             : "={di}"(y), "={cx}"(z)
             : "{al}"(42), "0"(&mut x), "1"(4)
             : "memory"
             : "volatile"
             );
    }

the resulting Rust inline assembly works fine in release mode, but crashes in debug mode.
Link to Playground

The issue here is that the "0"(&mut x) input operand is tied to the same register as the "={di}"(y) output operand, but they have different types and sizes (&mut u32 vs u32). LLVM assigns both operands to the edi register in debug mode (which is wrong) but to rdi in release mode (which is the expected assignment).

gcc and clang compile the original C code correctly because they extend both operands to the larger size in the front end (link to clang code). The equivalent correct Rust code would be something like

    unsafe {
        let y64: u64;
        asm!("cld; rep stosb"
             : "={di}"(y64), "={cx}"(z)
             : "{al}"(42), "0"(&mut x), "1"(4)
             : "memory"
             : "volatile"
             );
        y = y64 as u32;
    }

Should rustc expect to never see this input (I think it's LLVM UB), or replicate clang's behavior? If it's the latter, I could implement that myself and submit a PR, but I'm trying to get some feedback before writing any code.

Activity

  1. added
    T-compilerRelevant to the compiler team, which will review and decide on the PR/issue.
    A-inline-assemblyArea: Inline assembly (`asm!(…)`)
    P-lowLow priority
    on Oct 16, 2019
  2. added
    A-LLVMArea: Code generation parts specific to LLVM. Both correctness bugs and optimization-related issues.
    and removed
    A-LLVMArea: Code generation parts specific to LLVM. Both correctness bugs and optimization-related issues.
    on Oct 16, 2019
  3. nagisa commented on Oct 16, 2019

    @nagisa
    Member

    Should rustc expect to never see this input (I think it's LLVM UB), or replicate clang's behavior?

    The current implementation of Rust’s asm! is pretty much "pass it through to LLVM" and any larger changes to it, such as replicating some of the clang’s behaviour, are likely going to be a part of the larger inline assembly design work that will be necessary for inline assembly to stabilise.

    Nevertheless this issue is a good corner case to consider when exploring our options and, eventually, implementing a new inline asm. Thanks for the report!

  4. added
    requires-nightlyThis issue requires a nightly compiler in some way. When possible, use a F-* label instead.
    on Oct 25, 2019
  5. Amanieu commented on May 23, 2020

    @Amanieu
    Member

    This issue does not apply to the new asm! (RFC 2850) which properly rejects tied operands of different sizes.

    The legacy llvm_asm! is deprecated and is no longer maintained.

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    A-inline-assemblyArea: Inline assembly (`asm!(…)`)P-lowLow priorityT-compilerRelevant to the compiler team, which will review and decide on the PR/issue.requires-nightlyThis issue requires a nightly compiler in some way. When possible, use a F-* label instead.

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