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provencesl
Unity_Interview_Analysis
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provencesl edited this page
Aug 2, 2019
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相机:
正交相机,透视相机的区别
相机渲染的三种模式
相机渲染中深度和layer的影响
UI在相机中的渲染顺序
相机跟随人物移动
角色移动和相机跟随
动画:
Animation的5个方法
生命周期:
FixedUpdate和Update的区别
Awake(),Start()的函数功能
UI:
unity 實現UI元素跟隨3D物體
Culling Mask原理
Texture,Image和Sprite区别
数学基础:
线性差值函数Lerp()
空间旋转:变换矩阵,欧拉角,四元数
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Unity
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