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Repository files navigation

Documentation

Documentation for Epimethean Challenge, arranged by what a reader has come for. The four kinds of documentation — tutorials, how-to guides, reference and explanation — answer different needs, and mixing them in one document serves none of them well.

Nothing here is generated. Each document is written and maintained by hand.


How-to guides

Directions for getting something done, written for a reader who already knows what they want. Each guide covers one goal, so it can be read start to finish rather than searched.

Writing an agent

Running the server

Reference

Descriptions to consult while working. Austere, and complete for what they cover.

  • Agent API — endpoints, payload fields, authentication, error messages and rate limits. This is a published contract: its readers are outside this repository and cannot be redeployed with it, so a change to the API is not finished until this document says so.
  • Glossary — the terms the game is designed, built and played in, and the words that are reserved. A term belongs there once it is settled, whether or not anything implements it yet.
  • Production server — the installation at svolos.pbbgaming.com: paths, owners, packages, the PHP-FPM pool, the Caddyfile, the environment values that carry weight, and what the deploy script does.

Explanation

Why the software is built the way it is lives in .ai/rules/, one file per area, each written reason-first so that a later reader does not undo a decision by accident. That audience is someone working on this repository rather than someone using it, which is why it sits beside the code instead of here.

Tutorials

There are none yet. A tutorial has to be perfectly reliable — a learner must never get stuck — and nothing here has been through that, so nothing claims to be one. The nearest thing is the how-to guide for connecting an agent, which assumes competence rather than teaching it.


Not documentation

copy/ holds the author's drafts of the game's prose:

  • player-introduction.txt — the long-form story a first-time visitor reads.
  • hero-call-to-action.txt — the landing page's opening pitch.

Nothing reads these at runtime. The text the application ships lives in resources/js/pages/Story.svelte and resources/js/pages/Welcome.svelte; edit the components when the copy changes. The drafts are kept because the game's premise is written down in them and parts of the design — the burned-out engines a starting ship cannot replace, among others — are that premise expressed as data.

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