| Version | Supported |
|---|---|
| 1.0.x | ✅ |
Corelock is designed from the ground up for esports and online multiplayer gaming compatibility:
- 100% Out-of-Process: Corelock does not inject dynamic link libraries (DLLs) or allocate memory inside target game address spaces.
- Zero Memory Inspection: Corelock does not read or write process memory (
ReadProcessMemory/WriteProcessMemoryare never called). - Zero API Hooking: Corelock never tampers with kernel hooks or DirectX/Vulkan API trampolines.
- Official Win32 APIs: Thread priority adjustments, affinity masks, and power schemes are configured through standard, documented Microsoft Windows APIs.
Because of this architecture, Corelock poses zero risk of triggering anti-cheat integrity systems (such as BattlEye, EasyAntiCheat, Riot Vanguard, Ricochet, or Valve Anti-Cheat).
If you discover a potential security flaw or unintended privilege escalation, please do not open a public GitHub issue. Instead, submit a report via GitHub Security Advisories or contact the maintainers directly.