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fix(pool): start selected modes after focus release and add menu icons - #145
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Selecting a pool mode could close the menu without starting the aiming camera. The server ownership packet can arrive before native keyboard capture is released; the input loop then discarded autoAim as though the user had interrupted an active charge. A regression reproduces the failure before the change and passes after it.
Keep a newly accepted mode/turn's first aim pending until native focus clears. Still cancel an already active aim/charge when inventory or another UI captures input, and never turn the held menu-selection click into a shot. Add supported OPX glyphs for mode choices and table actions, including busy and reset-pending rows.
Validation: enabled-client lifecycle regression covers delayed focus release, held click suppression and inventory cancellation; table-menu regression verifies mode/reset/busy icons against the actual shared glyph catalogue. Sandbox checks and diff checks pass. This is a client-only fix; server match rules and asset packages are unchanged. In-game mode-entry retest remains required after reconnecting.
Follow-up #142. Documentation updated in MANUAL and tracked in opx77-framework/opx77_doc#19.