A custom resource pack for Minecraft 1.21.5+ for players on Peaceful Vanilla Club that applies custom textures to PVC-specific items based on their display names and/or enchantments (NBT data).
Here's a visual reference of the custom items, categorized by their in-game toggle groups.
Custom textures for vote weapons, tools, armor, and equipment.
Custom textures for economy certs, server tokens, and utility items.
Custom textures for player-minted currency, tokens, and relics.
| Custom item | Original item | New custom texture | |
|---|---|---|---|
| SKU Timepiece (Clock) |
➔ | ||
| $Llama Coin (Heart of the Sea) |
➔ | ||
| BB Coin (End Crystal) |
➔ | ||
| SoTA (Echo Shard) |
➔ |
Custom textures for Protection Stones with the number of blocks (plus 1 for the center) it will claim.
Custom player totems.
| Custom item | Original item | New custom texture | |
|---|---|---|---|
| Totem of DLJ (Totem of Undying) |
➔ | ||
| Totem of Orwell (Totem of Undying) |
➔ |
Specialty items, spawn eggs, and custom food.
| Custom item | Original item | New custom texture | |
|---|---|---|---|
| Squidward (Squid Spawn Egg) |
➔ | ||
| Nerchius Poop (Brown Dye) |
➔ | ||
| Very good cake (Cake) |
➔ | ||
| Very good bread (Bread) |
➔ | ||
| Map art (Filled Map) |
➔ |
This pack includes built-in support for the Respackopts mod, allowing you to pick and choose which of the categories you want on or off in-game.
If you have Respackopts installed:
- Go to Options ➔ Resource Packs.
- Click the settings button next to the PVC+ resource pack.
- Toggle any of the categories on or off
- Download the compiled zip folder (usually excluded from
README.md). - Place the zip file in your Minecraft
resourcepacksfolder. - Enable the resource pack in Minecraft settings.
The pack follows a strict separation between vanilla logic overrides and custom assets designed to support complex custom model mapping:
assets/minecraft/items/*.json: Vanilla Item Model Logic that hijacks the original item and checks the name.assets/pvc-plus/models/item/*.json: Custom Item Models that are used by the Vanilla Item Model Logic, usually named for their in-game name.assets/pvc-plus/textures/item/: Project-specific visual texture assets, usually named for what they look like.