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Turn your DCC instances into one creation pipeline, powered by Meshy and your agent.

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Meshy DCC Core

Turn your DCC instances into one creation pipeline, powered by Meshy and your agent.

Meshy DCC Core gives an AI agent one local entry point to the 3D apps and game engines you have open. Install a connector once per app; every call goes to the exact running instance, and each app's tools load as skills when they are needed, so one agent can carry a Meshy model through every app it touches.

Documentation: docs.meshy.ai

Supported apps

App Versions
Blender 4.5 – 5.2
Unity 2018.4 – 6000.5
Godot 4.4 – 4.7
Unreal Engine 5.0 – 5.8
Maya 2023 – 2027
3ds Max 2023 – 2027
Houdini 20.5 – 22.0
Substance 3D Painter 10.0 – 12.1
ZBrush 2026.1 – 2026.2
Roblox Studio current release
FreeCAD 1.0 – 1.1
OpenSCAD 2021.01; 2026.09 – 2026.10 snapshots
Material Maker 1.7

On macOS (Apple Silicon) and Windows x64; 3ds Max on Windows only.

Install

macOS:

curl -fsSL https://cdn.meshy.ai/meshy-dcc-core/install.sh | bash

Windows (PowerShell):

irm https://cdn.meshy.ai/meshy-dcc-core/install.ps1 | iex

Or with npm:

npm install -g meshy-dcc
meshy-dcc agent-skill --execute

In mainland China, use cdn.meshy.cn in place of cdn.meshy.ai.

Then add a connector for each app, from meshy-dcc ui or with meshy-dcc install --dcc-type <app>.

Components

Component Role
meshy-dcc The CLI agents use, with the meshy-dcc agent Skill
meshy-dcc-server The local gateway that routes each call to its app instance
meshy_dcc_core The Python runtime the connectors are built on

Connectors live in meshy-dcc-adapters. Meshy generation and your Meshy account stay with meshy-cli.

Build

Requires Rust 1.95.

cargo build -p meshy-dcc -p meshy-dcc-server
cargo test -p meshy-dcc

License

MIT; see LICENSE and NOTICE.

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