Turn your DCC instances into one creation pipeline, powered by Meshy and your agent.
Meshy DCC Core gives an AI agent one local entry point to the 3D apps and game engines you have open. Install a connector once per app; every call goes to the exact running instance, and each app's tools load as skills when they are needed, so one agent can carry a Meshy model through every app it touches.
Documentation: docs.meshy.ai
| App | Versions |
|---|---|
| Blender | 4.5 – 5.2 |
| Unity | 2018.4 – 6000.5 |
| Godot | 4.4 – 4.7 |
| Unreal Engine | 5.0 – 5.8 |
| Maya | 2023 – 2027 |
| 3ds Max | 2023 – 2027 |
| Houdini | 20.5 – 22.0 |
| Substance 3D Painter | 10.0 – 12.1 |
| ZBrush | 2026.1 – 2026.2 |
| Roblox Studio | current release |
| FreeCAD | 1.0 – 1.1 |
| OpenSCAD | 2021.01; 2026.09 – 2026.10 snapshots |
| Material Maker | 1.7 |
On macOS (Apple Silicon) and Windows x64; 3ds Max on Windows only.
macOS:
curl -fsSL https://cdn.meshy.ai/meshy-dcc-core/install.sh | bashWindows (PowerShell):
irm https://cdn.meshy.ai/meshy-dcc-core/install.ps1 | iexOr with npm:
npm install -g meshy-dcc
meshy-dcc agent-skill --executeIn mainland China, use cdn.meshy.cn in place of cdn.meshy.ai.
Then add a connector for each app, from meshy-dcc ui or with
meshy-dcc install --dcc-type <app>.
| Component | Role |
|---|---|
meshy-dcc |
The CLI agents use, with the meshy-dcc agent Skill |
meshy-dcc-server |
The local gateway that routes each call to its app instance |
meshy_dcc_core |
The Python runtime the connectors are built on |
Connectors live in meshy-dcc-adapters.
Meshy generation and your Meshy account stay with
meshy-cli.
Requires Rust 1.95.
cargo build -p meshy-dcc -p meshy-dcc-server
cargo test -p meshy-dcc