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Receiving game logs from dedicated game servers via UDP
Collecting & caching player statistics: kills, deaths, online at server, Steam IDs, IPs with country/city names (provided by MaxMind GeoLite2 database)
Merging player statistics into MySQL tables per game project by player name/IP/Steam ID on 'next map', 'shutdown server' events, scheduler, or manually
Automatic calculation players activity and assignment one of 56 eng/rus ranks, history keeping
Provides frontend for management broker & projects
This broker can be installed on a game hosting to collect and send player statistics to the project tables from all game servers (only Half-Life Dedicated Server (AppID 90) is available, other handlers are not implemented)
For developers: You can extends MessageHandler class and implement logs handler for another game engine