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| } | ||
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| const SEA_PEARL_QUESTS: QuesoQuest = { | ||
| name: "Farm Sea Pearls", |
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This will end up as
Farm Sea Pearls/Sea Pearl Deepest
which feels a bit verbose. I would just make this "Sea Pearls" and drop name from SEA_PEARL_ZONES and just use the location's name instead
| name: "Sea Pearl Mine", | ||
| prop: "_unblemishedPearlAnemoneMine", | ||
| location: $location`Anemone Mine`, | ||
| modifier: "spooky res", |
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There is a typed modifier you could use here
$modifier`Spooky Resistance`
| import { QuesoQuest, QuesoStrategy } from "../../engine"; | ||
| import Macro from "../../macro"; | ||
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| tryFindFreeKill({}); |
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why is this at the top level scope?
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I was going to try and figure out how to make use of it, but failed. I removed it.
| return ( | ||
| get("isMerkinGladiatorChampion") && | ||
| (mallPrice($item`unblemished pearl`) / 10 >= get("valueOfAdventure") || | ||
| myInebriety() > inebrietyLimit() + 1) |
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There's a sober() function which available will already check if you set sobriety on the task
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This is wrong anyway, fixing it.
| clear: "all" as const, | ||
| tracking: "Sea Pearl", |
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Nothing outside of my wrapper, removing.
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