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Sounds #150

Description

@nsg

I'm talking mainly of things like "walking sound", "destroy block sound", ... and so on.

Today the server sends a block list and the block textures from the server. I assume we could send a "sound event list" from the server as well.

There are of course 1000 things more important things to do before this, but, I will open this ticket of someone are interested.

Suggested design:

  • The client receives an list of sound-event mapping on connect, in same manner as the textures are provided.
  • The client has a set of events and if there are a matching sound mapping the sound is played.

Example event:

  • Walk sound
  • Walk sound on block of type X
  • Destroy block
  • Destroy block with tool X
  • Press use button on block X

Activity

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