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Ultrafin: modern Jellyfin client for iOS & tvOS (scaffold + core flows) - #1

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Ultrafin

An ultra-modern, smooth Jellyfin client for iOS and tvOS, built in SwiftUI with a hybrid playback core — Apple's AVPlayer for the smoothest hardware-accelerated 60fps path, with a VLCKit fallback (the same media engine Swiftfin uses) for codecs/containers AVFoundation can't decode.

What's in this PR

A complete, well-architected scaffold with the core flows wired end-to-end.

App & navigation

  • Phase-based routing: launch → server connect → login → authenticated app
  • AppState owns auth/session; Keychain-backed session persistence + auto sign-in

Networking

  • Self-contained async JellyfinClient (actor): auth, user views, resume, latest, items, image URLs, playback info, progress reporting
  • Official jellyfin-sdk-swift wired into the project for incremental migration

Hybrid player (the "Swiftfin media processing" path)

  • PlaybackEngine protocol; AVPlaybackEngine (direct-play/HLS) + VLCPlaybackEngine (fallback)
  • Per-item engine selection via user policy: Hybrid / Native only / VLCKit only
  • Compiles & runs without VLCKit (auto-detects and stays on AVPlayer)
  • Custom auto-hiding overlay, scrubber with buffered track, resume + throttled progress reporting

Design system & screens

  • Glass surfaces, rounded type scale, shimmer placeholders, parallax hero, 5 accent themes
  • Onboarding, login, home rails (Continue Watching / Recently Added / Libraries), library grid, item detail, settings

Customizable settings (live, app-wide)

  • Theme (system/dark/light), rich motion toggle, accent color
  • Playback engine policy, auto-resume, skip interval, max buffer

Project

  • project.yml (XcodeGen) with iOS + tvOS targets, SPM deps (Jellyfin SDK + VLCKit), asset catalog, README

How to build

brew install xcodegen
xcodegen generate
open Ultrafin.xcodeproj   # set DEVELOPMENT_TEAM, run iOS or tvOS scheme

Notes / follow-ups

  • App icons are placeholder slots — add artwork before shipping
  • tvOS transport currently uses the touch/drag scrubber; focus-engine navigation is a natural next step
  • Episodes/seasons hierarchy, search, subtitle/audio track selection scoped for later
  • The repo's pre-existing unrelated FirstChoiceTulsa_Inventory.html was left untouched

Jellyfin and the Swiftfin/VLCKit media stack are open source; Ultrafin is an independent client on the Jellyfin REST API.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF


Generated by Claude Code

claude added 30 commits June 8, 2026 13:05
Add a complete SwiftUI scaffold with core flows for a Jellyfin client:

- App shell with phase-based routing (launch → server connect → login → app)
- Self-contained async JellyfinClient (actor) covering auth, libraries,
  resume/latest, items, images, playback info, and progress reporting
- Hybrid playback core: PlaybackEngine protocol with AVPlayer (default,
  60fps hardware path) and VLCKit fallback for unsupported formats
- Modern design system: glass surfaces, rounded type scale, shimmer
  placeholders, parallax hero, five accent themes
- Feature screens: onboarding, login, home rails, library grid, item detail,
  custom video player + controls, customizable settings
- Keychain-backed session persistence and device identity
- XcodeGen project.yml for iOS + tvOS targets with Jellyfin SDK + VLCKit
  Swift packages, plus asset catalog and README

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Build the Apple TV experience around the focus engine and Siri Remote so tvOS
feels native rather than a touch port:

- UltrafinButtonStyle: focus-driven lift/scale/shadow on tvOS, press scale on
  iOS, applied to poster cards and primary buttons
- MediaCard lights up under focus (accent ring + title emphasis); rails add
  breathing room so focus-scaled cards never clip
- Player input is now per-platform via PlayerInteraction: tvOS maps the Siri
  Remote (Play/Pause toggles, Menu exits, swipe left/right scrubs with a
  feedback chip, click toggles); iOS keeps tap + on-screen transport + drag
  scrubber
- PlayerControlsView is an informational HUD on tvOS (no focus-trapping
  buttons competing with the remote) and interactive on iOS
- README updated to reflect tvOS focus-engine support

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- .github/workflows/ci.yml: builds both iOS and tvOS targets on every push/PR
  (XcodeGen + xcodebuild, simulator, no signing) for automatic compile validation
- fastlane/ (Fastfile, Appfile) + Gemfile: TestFlight release lanes for iOS and
  tvOS using an App Store Connect API key and match-based signing
- .github/workflows/testflight.yml: manual workflow_dispatch release (iOS/tvOS/
  both), gated on signing + ASC secrets
- Make external SPM packages (JellyfinSDK, VLCKit) opt-in so a clean checkout
  and CI build hermetically; VLCKit fallback stays available via canImport and a
  one-step project.yml toggle
- README: CI badge, CI/TestFlight/VLCKit-opt-in docs; gitignore Ruby/IPA artifacts

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
XcodeGen 2.45.4 emits Xcode 16 project format (objectVersion 77), which
Xcode 15.4 on macos-14 can't open. Use macos-15 (Xcode 16) for both the CI
build and the TestFlight workflow.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
GlassCard was declared generic over <Content: View>, which shadowed
ViewModifier's own Content typealias and broke conformance. A ViewModifier
receives its content via body(content:) and must not be generic.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Stepper and scrollContentBackground don't exist on tvOS. Use Pickers for the
skip-interval/max-buffer options (works on both platforms) and guard
scrollContentBackground behind #if !os(tvOS).

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- Add the VLCKit fallback engine as a real dependency via tylerjonesio/vlckit-spm
  3.6.0 (unified VLCKitSPM module for iOS + tvOS, ships device + simulator
  slices and the required linker settings)
- Import the linked VLCKit module robustly (VLCKitSPM / MobileVLCKit / TVVLCKit
  / VLCKit) so the engine works across distributions; stub remains when none
  is present
- Make the VLC delegate callbacks nonisolated and hop to the main actor before
  touching player state (VLCKit calls them off-thread)
- project.yml: declare the package and link it into both targets
- README: document the VLCKit media core (now default, not opt-in)

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- FeaturedHero: large auto-rotating hero 'media bar' at the top of Home with
  backdrop, synopsis, metadata, and focusable Play / More Info actions; pauses
  rotation while focused (tvOS focus engine). Play presents the player; More
  Info pushes detail.
- ServerDiscovery: LAN discovery via Jellyfin's UDP broadcast protocol
  ("Who is JellyfinServer?" to 255.255.255.255:7359). Surfaced on the connect
  screen as one-click servers above manual entry, so you rarely have to type.
- VLCKit: larger network/file caches + clock options to smooth high-bitrate 4K
  playback (HW decode is already on for real Apple TV hardware).

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- SettingsStore: HomeLayoutPreferences (ordered, toggleable rows) with
  forward/back-compatible normalize(); CardDensity (compact/regular/large);
  moveHomeRow reordering helper
- HomeView: render rows in the user's configured order, skipping disabled or
  empty ones
- HomeLayoutEditorView: dedicated reorder/show-hide editor using a focusable
  VStack (not a List) so each control is reachable with the Siri Remote on tvOS
- SettingsView: 'Card size' picker + link to the Home Layout editor
- MediaCard: honor card density app-wide

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- UltrafinColors: rebuild the palette as appearance-adaptive (dynamic light/dark
  via UIColor providers) so text/surfaces flip correctly with light mode and the
  frosted-glass look reads as 'fresh air' in both. Airy off-white surfaces in
  light, deep cool surfaces in dark.
- Home: lay out full-bleed so the featured hero media bar reaches every edge;
  rails self-pad to the tvOS title-safe area. Nav title iOS-only.
- Card size now drives the Library grids too (adaptive column min/max scale with
  density), not just the rail cards.
- Glass borders / card strokes / accent-picker ring use the adaptive separator
  and primary text instead of hardcoded white.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- Default to light mode (the airy frosted look is designed for it)
- AmbientBackground: colorful accent-derived radial 'liquid glass' wash behind
  frosted surfaces, applied app-wide (cheap RadialGradients, no blur pass, so
  it costs no frame rate)
- Reorganize Settings into a hub with focused sub-pages: Appearance, Media Bar,
  Home Layout, Playback, Account. Media Bar gets its own page (show/hide,
  content source, rotation speed, item count) backed by new FeaturedPreferences
- Library cards are now wide landscape banners (with Primary-image fallback) and
  the Library grid uses wider columns, so names fit and default art looks right

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- Mask the hero artwork and scrims to fade to transparent at the bottom so the
  media bar dissolves into the content below instead of ending in a hard seam
- Add an accent-colored wash to the lower hero (and the faded bottom reveals the
  accent-tinted ambient), so changing the theme now visibly re-tints the media
  bar rather than leaving a static white scrim

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…ayer UX

- Player: derive playing/buffering from the engine (AVPlayer timeControlStatus /
  VLCKit isPlaying) so the loading spinner can't get stuck once playback runs
- Controls auto-hide after 3.5s; click/select reveals when hidden (no accidental
  pause); Back/Menu hides controls first, exits on a second press
- Much larger, premium cards and row titles on tvOS (scaled further by density)
- Netflix-style SeriesDetailView: backdrop hero with a smart Play button
  (Resume/Play SxEy via Next Up, falls back to S1E1), season switcher, and an
  episode list with thumbnails/progress; route series items to it
- Add seasons/episodes/nextUp API + SeriesId/SeasonId on MediaItem

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Appearance → Display:
- OLED mode (true-black surfaces) and Ambient background toggle, both wired into
  AmbientBackground (real visual effect, less screen usage)

Playback page gains grouped sections:
- Video: HDR & Dolby Vision, match content frame rate & range
- Audio: loudness normalization (wired to VLC volnorm) + dialogue enhancement
  (Sonos-style speech boost)
- Subtitles: closed-captions mode defaulting to 'Off unless engaged'

Persisted via new AudioPreferences/VideoPreferences/SubtitlePreferences. Caption
rendering, dialogue DSP and HDR hints apply as the audio/subtitle engine pass lands.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- Engine track API: subtitleTracks/currentSubtitleID/selectSubtitle on
  PlaybackEngine (default no-op); AVPlayer via AVMediaSelectionGroup, VLCKit via
  videoSubTitles APIs
- Closed captions applied per the new setting: Off / Always / Off-unless-engaged
  (briefly shows captions on scrub, then hides)
- Queue-aware player: Previous/Next episode controls + auto-advance to the next
  episode on end; series episodes play as a season queue
- Quality selector (Auto/1080p/720p/480p) forces a capped transcode and reloads
  at the current position; engine swaps cleanly via view identity
- New focusable tvOS control bar (prev/skip/play-pause/skip/next/captions/
  quality) with selection panels; back closes panel → hides controls → exits
- JellyfinClient.resolvePlayback gains maxBitrate; MediaItem.episodeTag

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- QualityOption gains a '4K · Highest' tier (and clearer labels), now Codable
- Settings → Playback → Video: Default quality picker, applied to new playback;
  the in-player Quality menu still overrides per session

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- FeaturedPreferences expanded: content type (Movies/TV/Both), source, item
  count, per-library scoping, auto-advance + interval
- Media Bar page rebuilt with Content / Sources / Behavior sections and a
  multi-select Libraries picker (FeaturedLibraryPickerView); wired into Home
  (content-type filter, item count, library-scoped featured pool, auto-advance)
- latestItems gains a parentID for per-library featured fetches
- Settings hub now uses premium tinted icon tiles with descriptions
  (SettingsRowLabel)

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- Playback is now a premium hub (tinted tiles) drilling into focused pages
- Video: engine, default quality, HDR, match-content, resume/skip/buffer
- Audio: loudness normalization, dialogue enhancement, surround passthrough,
  preferred language
- Subtitles: caption mode + appearance (size, color) and preferred language,
  wired into the VLC engine (sub-text-scale/freetype-color/sub-language) plus
  audio-language
- Offline Downloads: quality/storage/cellular preferences persisted with an
  honest 'coming soon' empty state (download engine is a separate effort)
- New AudioPreferences/SubtitlePreferences fields + DownloadPreferences + a
  shared MediaLanguage list

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…redesign

- Player: shared @focusstate so the remote reliably moves between the video and
  the controls on tvOS (fixes unfocusable buttons / scrub-on-everything). Hidden
  state uses an invisible focusable capture layer; controls own focus when shown
- Player controls restyled as a liquid-glass bar with frosted circular buttons;
  captions/quality panels are glass with proper focus
- Card sizes: default 'Regular' is now the larger premium size (relabeled), and
  MediaCard gains fillWidth so library/collection grids stop clipping (half image)
- Media bar redesigned: FEATURED eyebrow, much larger title/overview, dotted
  metadata, bigger Play/More Info — engaging and readable
- Movie/show detail screen redesigned full-bleed and cinematic (Netflix-style)
  instead of a cut-off banner with a lone button

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
… rows

- Player: removed the full-screen frosted dim (video stays clear under the glass
  bar); captions are now a one-press on/off toggle (no picker), default OFF,
  English by default with language set in Settings; quality stays a panel
- Media bar redesigned Moonfin-style: bold title over the art + a frosted glass
  info card (year · rating · genres, ★ Community Rating, synopsis)
- Home: added Coming Up (Next Up), Recently Added TV Shows, and Favorites rows
  (new API: nextUp(all), latest by type, favorites, setFavorite); genres added
  to MediaItem and item queries
- Home Layout: the media bar is pinned to the top and no longer reorderable
- Tabs reset to their root screen when switched (Home/Library/Settings)

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- New detail layout: backdrop hero fading into the page, then a content column
  with title, metadata badges (★ · year · rating · seasons/runtime), a prominent
  Play button, synopsis, and cast/creator lines
- My List (favorite) and Watched actions wired to the server (setFavorite /
  setPlayed); cast/crew via new People on MediaItem
- Series: Episodes / More Like This tabs with a season picker + episode list and
  a similar-titles rail; movies: synopsis + cast + More Like This rail
- New API: similarItems, setPlayed; reusable DetailBadges/ActionButton/CastCrew/
  TabBar components (adaptive colors so the page reads in light and dark)

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- MediaItem decodes Jellyfin's CriticRating (the Tomatometer) + criticScoreText/
  isFresh helpers; CriticRating requested in item queries
- Detail badges show a tomato score (red when Fresh) alongside the community ★
- Media bar info card shows the Tomatometer next to Community Rating

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- TitleLogo component shows the server's Logo artwork (TMDb/Fanart) with a
  styled-text fallback; used on the media bar and overlaid on movie/series
  detail heroes (logo sits over the backdrop, always legible)
- Skip Intro/Credits: fetch Media Segments (Intro Skipper) per item; a floating
  glass 'Skip Intro' / 'Skip Credits' button appears during those segments and
  seeks past them. On tvOS focus moves to the button while it's shown.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- New AuthCard (floating frosted panel with gradient stroke + lift), AuthBrand
  (glowing accent glyph + title) and GlassField (icon + frosted capsule field
  that highlights on focus) components
- Server connect and sign-in are now centered glass cards over the ambient, with
  a soft entrance animation; discovered servers render as glass rows

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- New glassRows() modifier (frosted .ultraThinMaterial row backgrounds with a
  subtle stroke), applied to every Settings form so the whole settings area
  reads as liquid glass over the ambient instead of flat native rows

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Media bar:
- Colors now come from the artwork: ImageColor samples a vivid color from each
  title's backdrop and drives the bottom glow, Play button, and page dots — so
  the bar is unique per title and unaffected by app theme/accent
- Removed the frosted glass info card; clean white text over a dark legibility
  gradient with the content-color glow (Moonfin-style). Play button text color
  adapts to the sampled color's luminance
- Ratings use their own colors (RT red, IMDb gold), not the accent

CI:
- Run only on pull_request (a push to a PR branch already triggers this), skip
  docs-only changes, and cache SwiftPM artifacts — big cut to macOS Actions
  minutes (which bill at 10x)

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Returning ArtworkColor across the await from ImageColor.vibrant (non-isolated)
into the MainActor .task tripped strict-concurrency Sendable checking. Store
plain RGB doubles + isDark (Sendable) and build the Color on demand.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Replace the CIFilter/CIContext averaging (likely the build break) with a simple
CGContext that draws the artwork into a 1x1 buffer to average it. No CoreImage
dependency; same vivid-color result.

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
- CI posts compiler errors as a PR comment on failure (logs aren't otherwise
  retrievable for this private repo via the connector)
- FeaturedHero: load the artwork color via a method + .task/.onChange instead of
  .task(id:), in case that modifier was the issue

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…tweaks

- Collections/box sets (and folders) now open their contents grid instead of a
  bare detail/play screen with the library's collage as a backdrop
- Continue Watching now merges resume + Next Up into one de-duplicated row;
  Coming Up is folded in (kept for decode compat, hidden from Home Layout)
- OLED mode forces the dark color scheme so adaptive text turns light on black
  (was disappearing system-wide)
- Media bar: taller/bigger; left/right chevrons to manually scroll featured
  items; default item count is now 15 with an 'All' option in settings

https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
claude added 3 commits August 3, 2026 20:35
Two tracks was too low a bar — short releases were still standing on the
album shelves next to real records. The threshold now lives in one place,
MediaItem.albumTrackThreshold, so Home, Library and the album page can't
drift apart.

Anything under it is classified rather than lumped in with singles: a
four-track release is an EP, and saying so is more honest than calling it
a single. ReleaseKind gains that middle case, an isAlbum test for the
shelf filters, and a label the album header and card subtitles both read.

Unknown counts still stay with the albums. Some servers report 0 in place
of a real figure, and filtering on a number we never got is what emptied
the shelves last time.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Three things, all about staying out of the way while a record plays.

The album page. The name no longer appears twice — the nav bar gives up its
title and its material so the record's own colour wash runs edge to edge and
the back button floats over it. The cover is matted in white like a print in
a frame. Under it: title, artist, then a quiet "Album · Genre · Year · FLAC".
The song count and running time left that line; the list right below already
answers both, and dropping them is what stops the line from shrinking to fit.
Download moved into a "…" menu in the bar, which is what keeps the header
down to Shuffle · Play · Heart.

Track rows lost their artist line and their duration column. Every song on a
record shares one artist, and a column of times reads as a spreadsheet.
Number, title, "…" — separators hang off the title's left edge. Playlists
still show artwork and a credit, because there the artist genuinely varies.

Playing a song no longer throws the full-screen player at you. Tapping a
track leaves you where you were, browsing, with the mini player picking up at
the bottom; the player opens when you ask it to. The TV keeps opening the
carousel — that IS the screen up there, and it saves the focus engine from
having to find the mini bar before anything can be controlled.

And the queue is a real one now. A slot is its own identity rather than the
song's, so a playlist can repeat a track and a drag moves the row you grabbed.
Songs added by hand sit in their own block ahead of the record and drain as
they play, so the sheet reads: what's playing, Next in Queue, Next From. Both
blocks reorder by drag and delete in place, and Clear empties what's coming
without stopping the music. Play Next jumps the line; Add to Queue joins its
end.

Stepping back past a hand-picked song splits that block in two, which would
make a drag reorder the wrong rows — the block's range is measured off the
queue itself and a split one refuses the move rather than guessing.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
@github-actions

github-actions Bot commented Aug 4, 2026

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❌ tvOS build failed

/Users/runner/work/Java-/Java-/Ultrafin/Sources/Features/Music/NowPlayingMusicView.swift:1071:14: error: 'listRowSeparator(_:edges:)' is unavailable in tvOS

claude added 26 commits August 4, 2026 14:01
listRowSeparator doesn't exist on tvOS, and the helper sat outside the
platform guard even though only the iOS queue list ever calls it — the TV's
queue is a plain focusable stack.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The system tab bar is gone on iPhone, replaced by a glass pill of four tabs
with the mode switcher riding beside it as its own circle. The switcher sits
outside the pill on purpose: it doesn't navigate anywhere, it swaps the whole
experience, and a control that changes everything shouldn't share a row with
four that change one screen. One capsule slides between tabs rather than four
fading in and out — the movement is what says you went somewhere.

It's a safe-area inset, not an overlay. Every scroll view inside now gets the
right bottom inset for free, so content slides behind the glass and comes to
rest above it instead of ending underneath it. That also removes the hand-
tuned bottom padding the album page had picked up.

The mini player is rebuilt around the same glass: bigger art, title over
artist, play and next. The ✕ is gone — a stop button an inch from Play invites
the wrong tap, and the bar is a status first and a control second. Swipe it
down to end the session, the same gesture that closes the full player.

Both modes get the same bar. Media didn't ask for one, but the switcher is
right there, and a bar that changed shape as you crossed between the two would
read as a glitch.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Both the Home rail and the Library grid ran their contents through the
album filter, so once a release needed five tracks to count, a library that
grows a single at a time had nothing left to show. The categories still
worked, which is why it read as the grid failing to fetch rather than
filtering — the songs were fetched, then thrown away.

"What did I just add" is a different question from "what albums do I have".
Only the Albums shelf and the Albums section filter now; Recently Added
takes whatever the server returns.

Singles and EPs stay recognisable — the grid card leads with the release
kind the same way the Home cards already did, so a mixed shelf still tells
you what you're looking at.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
… back

The red was never meant to reach the media side. Its palette is back —
aurora, ocean, mint, orchid, rose, ember, gold — along with the picker in
Appearance, and anything stored by the single-accent build decodes to the
default instead of resetting the whole theme group. Music resolves red
without asking, because that colour is the point of how that side looks. One
mode-aware property does the choosing, so nothing has to remember which
experience it's rendering in.

The tvOS player was a screen you could only look at, and the cause was one
line: the whole layout was a single `.focusable()` container. It swallowed
focus, so no button underneath could ever be reached, and its move handler
ate up and down as well — nothing to control, nothing for Menu to bubble out
of. The controls are real focus targets now. Focus lands on Play when the
player opens; up and down walk the rows; the scrub bar takes focus of its own
and moves the playhead ten seconds at a time on left and right. Menu exits.
The lyrics and queue chips do something up there too, which they hadn't since
the tv layout only ever drew the carousel.

The album page was a 1200pt column on a 1920pt screen — a phone taped to a
television, a third of the display empty either side. It's two columns now:
the record and its buttons hold still on the left, the songs scroll on the
right, and the rows have room to breathe.

Grids were the same mistake, worse. Two flexible columns made every cover
roughly 900 points wide, which is why they collided. Small adaptive tiles
now, with title-safe margins and labels sized for a room rather than a hand,
and every tile and row answers focus.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…finger

The mini player. Two animations were driving the same appearance — one on the
inset's stack, one on the TabView keyed to hasQueue — and the bar carried a
move-from-bottom transition inside a safe-area inset whose own height animates
as it arrives. A move racing a growing inset can settle below the visible
area, which is a bar that exists and cannot be seen. One animation now, and a
scale-and-fade that has nowhere wrong to land. Its glass also dims harder than
the tab pill below it: glass samples what's behind it, and over a true-black
music canvas a light dim was black on black.

Swiping back felt choppy because nothing was following the finger. The default
push plays a fixed-duration slide — your thumb starts it and then watches it
replay. Album, artist and mix pages now push with a zoom transition out of the
card you tapped, which is gesture-driven the whole way: dragging back tracks
your thumb and releasing hands off to a spring from wherever you let go.

And the app was doing real work on every scroll frame for nothing.
adaptsChromeOnScroll ran an onScrollGeometryChange observer on six screens,
opening an animation transaction to update state whose only reader — the mini
player's condensed mode — went away with the tab bar rework. Deleted, along
with ChromeState itself. That's per-frame main-thread work removed from
precisely the moments that need to be smooth.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The icon is the waveform-and-play mark on its pastel gradient. Every asset is
derived from that one source by Tools/make_icons.py so the family can't drift:
the 1024 iOS icon, the tvOS parallax layers, both top shelf sizes, and the
launch mark.

Two things there needed real work rather than an export. Design tools bake the
rounded mask in and leave black outside it; iOS applies its own mask, so those
corners show up dark on the Home Screen. The gradient is grown outward into
that dead area by normalized convolution — blur the valid pixels, blur the
mask, divide — which extends the colour that's there instead of inventing any,
and the mask is eroded first so neither its anti-aliased edge nor the artwork's
inner rim highlight leaves a ghost of the old arc. And tvOS wants the icon as
separate layers, so the mark was recovered by comparing the art to a blurred
copy of itself and then redrawn from those measurements, crisp at any size.

The launch screen was three screens. The system painted white (an empty
UILaunchScreen), then a deep blue-violet mesh with a glass monogram, then a
cold-launch intro overlay bloomed on top of it — each with its own aurora,
stacked, on every single launch. The mesh in particular read as another
server's app rather than as ours.

One now. The system's first frame is the same near-black the launch screen
uses, so the handoff is invisible, and what you land on is the app icon at the
icon's own corner radius: the mark you tapped is the mark you arrive at. Dark
ground on purpose — a pastel splash would flash white before dropping into a
black app.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…o the end of

Two bugs from the transition work, both with the same shape: a thing declared
in one place and not honoured in another.

The pause after swiping back. A zoom transition needs both ends — a source to
grow out of and a destination to arrive at. The destination is declared once on
the stack's navigationDestination, but that destination is reached from several
screens, and only two of them marked their cards as sources. Everything pushed
from the Albums, Playlists and Artists sections, or from an artist's page, ran
the transition machinery looking for a source that was never registered, and
came up empty at the end of the gesture. The namespace now travels in the
environment instead of living in whichever view declared it, so a card three
pushes deep marks itself in the same namespace the destination looks in, and
every route into an album has both halves.

Pages you couldn't reach the bottom of. The floating chrome was a
safeAreaInset on the TabView, which seemed like the tidy way to draw it and
reserve its space at once. The inset that creates does not reach the scroll
views inside each tab's NavigationStack, so the last row of every page sat
under the glass with no way to scroll clear of it. Drawing and layout are
separate now: the chrome is an overlay, its measured height is reserved by each
NavigationStack for itself, and that always propagates — including into pushed
screens. Content still scrolls behind the glass and comes to rest above it.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Channels down the left, time across the top, a banner above describing whatever
the remote is sitting on — the shape of a set-top guide, built out of what's on
the server.

Jellyfin has no live television, so there is no listing to read. The guide
invents one, and the interesting constraint is that it has to invent the SAME
one every time: a schedule that reshuffled per launch would mean "what's on
now" changed each time you opened it. So every channel loops its lineup end to
end from a fixed epoch, ordered by a hash of the item ids rather than by
shuffled(), and what's airing is a pure function of the clock. Nothing is
stored and every device agrees.

Slots round up to the half hour the way a real listing does. That isn't
decoration — it's what puts every block on a column boundary instead of letting
the grid drift out of alignment as it goes down the page. A programme already
under way when the window opens is clipped to the left edge and marked with a
chevron, the way a guide shows one running in.

Channels come from genres, ordered by how many titles each holds, so the
library's real centre of gravity sits where the remote lands first. Genres too
thin to sustain a channel would loop every twenty minutes, so they air on
Everything Else instead. Callsigns drop their vowels to fit four characters,
which is the trick every broadcaster uses.

Resting on a block for 1.6 seconds rolls the title behind the banner, muted,
using the same TheaterController the detail pages use. The delay is the whole
point: without it, sweeping down a column would open and tear down a video
stream per row. Clicking plays a film; a series opens its page, because there's
no single episode a series block could start.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…idle

Half a minute of stillness with a record playing and everything goes true
black, leaving the album and its title wandering the screen and reflecting off
the edges — the DVD logo, with your music on it. Any touch or press brings the
interface straight back.

Detecting the stillness is the awkward part. Focus changes are useless for it:
when the room has gone quiet there are no focus changes, which is exactly the
state being looked for. The signal that matters is the opposite one — anything
at all arriving from the remote — and the only place that's reliably visible is
the window, before a view has had a chance to consume it. So a gesture
recognizer sits there that never recognizes: it fails the instant it sees a
touch or a press, which means it can't swallow input or delay a gesture, and
nothing downstream can tell it's there.

Black rather than dimmed, because an unlit OLED pixel draws no power and can't
retain an image — and a card that moves is the answer to both at once. The
position is a pure function of the clock rather than an accumulating animation,
so it can't drift over the hours this might be up for.

Two details worth naming. Apple's own screensaver would otherwise take the
screen back after a couple of minutes, so the system idle timer is held off
while a record plays and released when it stops. And pausing brings the
interface back rather than leaving a card wandering a silent black screen.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…eplaces

Three things were stacking into one ugly moment.

The skeleton was two bare rails starting at the very top of the screen. Home is
full-bleed so the hero can reach the edges, which meant those rails sat under
the status bar with the large title drawn over them — and then the whole page
appeared to leap as the real hero claimed its 440 points. The skeleton now
leads with a block of exactly the hero's height, taken from the same constant
the hero uses, so nothing moves when the two swap. Its section headings also
line up with the rails' inset instead of sitting flush against the bezel.

The swap itself was a hard cut. Skeleton and content now cross-fade.

And the rows rose 18 points as they appeared. On its own that's a nice touch;
on top of a skeleton that didn't match, it was the "glitches upwards" — the
page seeming to jump twice. They fade in place now, still staggered.

The music Home and Library had the same hard cut from their spinner to content,
so they cross-fade too.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…2 min in

The Menu button stopped working while the idle screen was up, and the cause was
the idle watcher itself. Its gesture recognizer overrode touchesBegan and
pressesBegan without calling super, so the press it was only meant to observe
never got handed on — the player had nothing to dismiss it with. Both overrides
call super now. A watcher that eats the input it was watching for is worse than
no watcher at all.

The music canvas on a television is a drawn scene now: a lake at first light,
ridges receding through haze, mist crossing the water, and slow bands of
reflected light. Drawn rather than shipped as an image — a ridge is three summed
sines, which costs nothing, scales to any screen, and lets the mist and the
water move at their own speeds. Held at just over half opacity and kept dark
throughout, because it has to sit behind album covers and white text without
ever competing with them. The phone keeps its flat OLED surface: it's held a
foot away and the artwork is the whole point. The scene also stays off the white
canvas, where it would read as grime rather than atmosphere.

Guide previews now open two minutes in rather than a proportion of the runtime,
so the window looks like a channel already running instead of a film about to
start, and they loop a four-minute window rather than one.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…them

Home Assistant reads an Apple TV through its Now Playing state, which is why
music showed up and films didn't: the film was publishing, and then something
wiped it.

Music cleared the shared Now Playing dictionary and every remote-command target
when it yielded to video. That looked reasonable — video takes the stage, music
stands down — but the video view yields on appear while its model starts up
alongside it, so the wipe frequently landed AFTER video had published its title
and registered its transport. The system, and anything reading it over the
network, then believed nothing was playing for the entire film.

Video now clears and re-registers as a single step at its own start, which is
the only place the ordering is knowable. Music just pauses.

Second half of the same bug: the title was only pushed when the play/pause
state changed. If the wipe happened to land after the first change, nothing
republished until you next hit pause. Playback now publishes as soon as the
engine is bound.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The Xcode project is generated from project.yml and gitignored, and sources are
picked up by directory — so any commit that adds or renames a file leaves a
stale project on disk that still compiles the old file list. It surfaces as
"cannot find X in scope" for something plainly sitting there.

Every reply that pushes now ends with git pull + xcodegen generate, whether or
not files moved. Running it twice costs nothing; skipping it once costs a
confusing build failure.

Also records the branch, the both-platforms CI expectation, the build marker's
purpose, and that Media and Music are worked on one at a time.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Dragging the player down revealed a black void and felt like it was sticking,
and both came from the same decision: it was presented as a full-screen cover.
A cover has nothing behind it and no interactive dismissal, so the drag had to
be hand-rolled — offset the whole view by the translation, call dismiss() past
a threshold, and hope. That is not a dismissal, it's an impression of one, and
it can't rubber-band, can't hand off to velocity, and can't show what it's
returning you to.

It's a large-detent sheet now, the same presentation Apple Music uses: the
system tracks your thumb, rounds the corners, and eases the library back into
view behind it. The TV keeps the cover — sheets aren't a tvOS idiom and there's
no thumb to track.

The hand-rolled drag is gone, and the swipe-to-change-track that shared it now
hangs off the artwork alone. A gesture spanning the whole player would capture
the touch before the sheet ever saw it, which is exactly the fight that makes a
dismissal feel like it's catching. It also only fires on a clearly sideways
drag, so a downward pull starting on the cover still dismisses.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The "different font" was literal. Every heading, card label and track title on
the music side asked for `design: .rounded` — SF Rounded, not SF Pro. It's a
genuinely different typeface: wider letterforms, softer terminals, more weight
on screen at the same point size. That's the clunkiness. Fifteen call sites plus
the shared section-title token now use SF Pro, which is what Apple Music sets.

Same mistake in miniature on the scrubber's clock, which asked for
`design: .monospaced` — a typewriter face — when all it needed was monospaced
digits so the numbers don't jitter as they count.

The transport was drawing filled symbols at `.heavy`. Those glyphs are already
solid shapes; adding weight only thickens the silhouette, so play and pause sat
there looking heavier than Apple's. They're regular now, larger (40 and 31
against 33 and 26), and spread further apart, because Apple's three controls
span most of the width rather than huddling mid-screen. The tap targets shrank
from 2× the glyph to 1.7× so the wider spacing is real spacing rather than
invisible padding meeting in the middle.

Title and artist are both 20pt now, weight and dimming alone separating them —
the title was bold and a size larger, which made the pair read as a heading with
a caption instead of one stacked credit.

Media keeps SF Rounded; it's that side's identity and this was a Music build.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The bar wasn't reading as glass because it was being darkened. Every glass
helper in the design system tints the material black to keep white text legible
over bright artwork — sensible everywhere except the one surface that spends its
life over a true-black music canvas, where darkening glass can only ever produce
a blacker hole. The bar gets its own untinted treatment now: clear interactive
material, a full-strength specular rim with a second hairline just inside it (the
doubled edge is what gives glass thickness instead of looking like a sticker),
and both pieces inside a GlassEffectContainer so the pill and the switcher light
as one sheet rather than two unrelated blurs sitting next to each other.

The selected tab was a dim wash of accent, which over black just made a
slightly-less-black hole. It's a light neutral pane now with the tint left to
the glyph, which is how the reference reads.

Opening straight into Music no longer shows the brand splash. Apple Music
doesn't introduce itself before showing you your library, and a launcher that's
been told where to go shouldn't stop to do it either — the canvas underneath is
the one the library lands on, so the cold start is one surface instead of a
splash dissolving into a different screen. The chooser and the media side keep
their launch screen.

Home shelves were running larger than Apple Music's. Cards come down (albums
150→138, songs 130→120, artists 110→102, mixes 170→158) and the phone margin
goes from 20 to Apple's 16 — small on its own, but it shows up as noticeably
more shelf per screen.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
…VoiceOver

An audit against the HIG turned up four categories with nothing implemented at
all. Reduce Motion: zero references. Reduce Transparency: zero, in an app built
entirely out of glass. Adjustable accessibility actions: zero, on a player whose
scrubber is hand-drawn. And seven controls below Apple's stated 44×44 minimum.

Reduce Motion. Ten continuous animations ran regardless of the setting — the
carousel's endless breath, shimmering placeholders, the drifting tvOS lake, the
zoom page transitions. These now stand down: the scene holds a frame,
placeholders sit still, the artwork stops breathing (though cards still glide
between positions on a track change), and pushes fall back to the standard
cross-faded transition. That last one matters most: a zoom is a large scale
animation across the whole screen, which is exactly what the setting is about.

Reduce Transparency. Every glass surface — the bottom bar, cards, sheets — now
swaps its material for a solid one rather than merely blurring harder. Honouring
this means being readable without decoding what's behind you.

Hit targets. The heart, the "…" menus, the lyrics/AirPlay/queue chips, the mini
player's transport, the sheet grabber and the theater volume button all drew
between 26 and 38 points square. They keep their drawn size; only the touchable
area grows to 44.

VoiceOver. The scrubber was invisible to it — a hand-drawn bar with no role and
no way to move. It's one adjustable element now: it announces "1 minute 21
seconds of 2 minutes 53 seconds" and a swipe moves the playhead 15 seconds.
Track rows and the mini player read as single credits instead of loose strings,
artwork is marked decorative so a list doesn't announce "image" between every
row, and the duplicated clock under the bar is hidden.

Contrast. Several secondary strings sat at 45–55% white over a mid-tone album
wash, under the 4.5:1 Apple points at. Lifted to 60–70%.

Also adds a scaledFont helper that runs a designed size through UIFontMetrics.
Font.system(size:) is frozen — it ignores Dynamic Type entirely, which makes
every fixed size in a codebase quietly an accessibility bug. It isn't applied
broadly yet; see the note in the reply.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Two of yesterday's groupings went too wide. `.accessibilityElement(children:
.combine)` flattens everything beneath it into a single element, so putting it
on the whole mini player swallowed the play and next buttons, and putting it on
the player's info column swallowed the artist link. Both would have read
better and worked worse.

The mini player now combines only its credit — title and artist as one string,
with the transport left as its own reachable controls. The info column isn't
combined at all, because the artist line is a link to their page.

Also renames RemoteImage's new label property to voiceOverLabel. Naming a stored
property exactly like the modifier it feeds is the kind of shadowing that
compiles until one day it doesn't.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Held next to the reference, the difference isn't blur radius or corner radius —
it's the sign of the tint. Where Arpeggi's bars cross album art the artwork
frosts *brighter*; where Ultrafin's did, it went muddy. Glass takes its
character from what it's given, and ours was being handed black.

The bar's material is tinted white now. The other glass helpers keep their dark
tint on purpose — they sit on top of bright artwork and have to keep white text
legible — but the floating chrome's job is the opposite, and inheriting that
rule was what made it read as a smoked panel.

The mini player was worse: a 0.3 black tint, the heaviest in the app, on a
capsule sitting a few points above the tab bar. Two pieces of the same chrome in
visibly different materials read as one of them being broken. They share one
treatment now.

Proportions from the reference too: tab glyphs 21→24 at regular rather than
semibold weight, labels 11→12, and the selected pane brightened from 14% to 22%
so it reads as a lit slot rather than a slightly-less-dark patch.

The switcher loses its caption and becomes a glyph, as the reference's companion
circle is. A nine-point word crammed under an icon was the busiest thing in the
bar; VoiceOver still gets the full "Switch to Media".

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Scrolling down a page is a statement that you want to read it, so the chrome
gets out of the way: the four tabs stand down to a single circle showing where
you are, and the now-playing bar takes the width they leave behind. Two rows
become one, without the switcher or the music ever leaving. Scroll back up and
it returns.

This needs the scroll observer I deleted three commits ago as dead weight —
which it was, having lost its only reader. It's back with a real consumer, and
tracking direction rather than absolute offset: condensing on position alone
means the bar can't return until you're at the very top, which is wrong on a
long library. The moment you head back up is the moment you want the tabs.

Two things the reference leaves implicit and a build has to decide.

It only collapses while something is playing. With no now-playing bar there'd be
nothing to hand the width to, and a lone circle would hide Library and Search
while giving nothing back.

And the circle is a button, not just an indicator: it restores the bar. A
control whose only escape is to scroll is a trap, and the circle is the obvious
thing to press when you want the tabs again.

The condensed pill drops its skip button, as the reference's does. The credit
stays — it's why the bar exists.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The queue lived only in memory. Forty minutes into an album, iOS evicts the
app — which it does readily — and the queue, the track and the position were
simply gone. Every other music app on the phone has never once done that, and
it's the kind of gap that never shows up in a screenshot, which is why it has
survived this long.

The session is written to disk now: the queue, which entries were hand-picked,
where the playhead is, and which backend it all came from. The position rides
the existing playback tick but only writes every five seconds — persisting on
every tick is a disk write twice a second for the length of a record.

It comes back PAUSED, at the second it left off. Restoring is a convenience,
not an instruction, and an app that starts playing out loud because you opened
it is a worse problem than one that forgot where you were. It also doesn't
report a play to the server on restore, which would otherwise inflate every
song's count each time the app was launched.

The snapshot stores tracks and their hand-picked flags as parallel arrays
rather than the queue entries themselves: a slot's identity is a UUID that only
means anything while the app is running, so fresh ones are minted on the way
back in.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Jellyfin and Subsonic both support writing playlists; the app only ever read
them. You could browse a playlist and play it, but there was no way to create
one or put a song in it — a functional hole rather than a rough edge, and the
first thing you'd hit wanting to build a playlist on your phone.

Both backends now expose create and append behind the MusicSource protocol, and
"Add to Playlist" sits in every song's menu, in the album page's own menu (files
the whole record), and in the Up Next shelf.

The sheet loads playlists from the server rather than reusing whatever the
Library tab last fetched, so one made on another device is there. Creating with
songs already attached is a single round trip, and avoids a window where a
half-made empty playlist exists because the second call failed.

The two backends disagree about deletion in a way worth recording: Jellyfin
removes by ENTRY id, because the same song can sit in a playlist twice and the
copies are distinct; Subsonic removes by index. Both are implemented in the
clients, but neither is surfaced yet — removal needs a playlist editing mode,
which is its own piece of work.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
CarPlay isn't a smaller copy of the app — it's a fixed set of templates the
system draws itself, and the only real design work is choosing what's worth
reaching for while driving. Recent, Albums, Playlists, and the system's own Now
Playing screen. Tapping a container opens its tracks rather than guessing,
because a car is the last place to find out what a title actually contained.

It will not activate yet, and that is deliberate. CarPlay needs the
carplay-audio entitlement, which Apple grants per app on request — and adding
that entitlement before it's granted breaks device signing, because there'd be
no provisioning profile carrying it. So the delegate and the scene declaration
are here and inert; once Apple approves, adding the entitlement to the target
is the only remaining step.

AppState gains a weak static reference to the live instance. CarPlay connects on
its own scene with its own delegate and never sees the view hierarchy, so it
can't reach the environment the rest of the app passes things through. Weak,
because the app owns that object and a stale strong reference would keep a dead
one alive.

Also bumps the build marker for all three features in this round.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
Playlist creation reported success by whether the server handed back an id.
Jellyfin always does; Subsonic often doesn't — the spec allows a bare OK with no
playlist body, and several servers send exactly that. So on Navidrome a
perfectly good playlist came back as "Couldn't create", the sheet stayed open,
and the obvious response is to press Create again and end up with two.

The protocol reports whether the call succeeded instead. Nothing wanted the id,
which is what made it easy to conflate the two in the first place.

Co-Authored-By: Claude Opus 5 <[email protected]>
Claude-Session: https://claude.ai/code/session_01EQSvYzm64B6wQJPDHZahnF
The backdrop is now the cover itself, melted into a 3×3 mesh of its own
colours that drifts while music plays and freezes on pause. Scrubber and
volume share one elastic, thumbless bar that thickens under a finger, drags
relative to the touch, and stretches past its ends; the hardware volume
buttons move the bar instead of throwing the HUD over the art. Long titles
glide sideways instead of truncating. Play and pause morph, skip arrows
lurch the way they point, the heart jumps when it changes.

The cover shadow sinks when paused, follows a sideways drag with a slight
turn before changing track, dissolves between songs instead of flashing a
placeholder, and flies into the lyrics/queue header rather than cutting.
Neighbouring covers are prefetched so skips land instantly.

Lyrics: waiting dots fill across intros and instrumental gaps, the change
of line ripples down the page, scrolling by hand lifts the blur and pauses
auto-follow, and plain (unsynced) lyrics are no longer blurred wholesale.
The queue gets Shuffle and Repeat toggles above it.

Mini player: swipe sideways to skip with the credit following the thumb,
long-press for shuffle/repeat/stop, and on iPhone the full player now
zooms out of the bar and back into it.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_013Q7MC7Esfqnx8MZutCen7Y
…songs dance

Home loads into skeleton shelves instead of a spinner over nothing. Shelf
chevrons now go somewhere — a See All grid whose covers settle in one after
another — and shelves with nowhere to go lose the chevron. Albums and
playlists anywhere on Home, Library and Search take a long-press menu:
Play, Shuffle, Play Next, Add to Queue.

Queueing from any menu raises a small glass HUD ("Playing Next", "Added to
Queue", favourites too), so an action taken without opening the player
visibly lands.

On an album page the playing song's number becomes a little equalizer that
moves while it plays and rests when paused; the songs settle in on load;
the bar picks up the album's name once its title scrolls away; and a quiet
year · count · length line closes the list.

Co-Authored-By: Claude Opus 5.5 <[email protected]>
Claude-Session: https://claude.ai/code/session_013Q7MC7Esfqnx8MZutCen7Y
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