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Shader want compile with NVIDIA GPU #7

Description

@enriko-riba

Have a laptop with Intel integrated HD GPU and NVIDIA GTX850M. When switching to NVIDIA GPU the application throws an GL Error: InvalidOperation.

GL Version = 4.4.0
GL Shader Version = 4.40 NVIDIA via Cg compiler
-- ss4_vertex.glsl --

-- ss4_fragment.glsl --

-- ss4_geometry.glsl --

Vertex info
-----------
0(38) : error C5025: lvalue in assignment too complex

Geometry info
-------------
0(102) : error C5025: lvalue in assignment too complex
0(102) : error C5025: lvalue in assignment too complex
0(102) : error C5025: lvalue in assignment too complex

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