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jack-r-morris/README.md

Jack Morris

Technical product builder | Stanford CS (HCI)

I work at the intersection of product strategy, software, UX, growth, and analytics.

Most recently, I was Head of Marketing at TBG Picks, where my role extended well beyond acquisition. As the company's first full-time hire, I worked alongside the three founders in the core decision-making group and contributed across product discovery, feature prioritization, UX, community, monetization, analytics, and go-to-market strategy.

I helped scale the product from launch to 30K+ installs in approximately nine months, managed a six-figure acquisition budget, and led 20+ interns while helping define and launch product initiatives centered on social interaction, retention, and community.

I'm especially interested in product management, growth product, and technical product roles where I can combine product judgment with hands-on technical fluency.


Featured Work

Professional product case study covering customer discovery, product analytics, feature prioritization, social product design, incentive strategy, community, and growth.

Highlights: Team Ups social system · Achievements · Three Points Thursday · Discord community · product strategy · cohort analysis


Full-stack collaborative travel-planning product built with React, Node.js, OpenAI, and Supabase.

I led the adaptive Vacation Picker experience and built the project's Supabase infrastructure, including authentication, database operations, shared-trip data, profiles, and storage.

Highlights: AI product design · full-stack development · Supabase/PostgreSQL · React · product UX


Two independently conceived, built, tested, and published native Swift iOS games.

Got It! uses GameKit/Game Center for real-time multiplayer and custom deterministic scoring logic.
CalcuDate includes a procedural arithmetic-puzzle generator that creates guaranteed-solvable puzzles for the current date.

Highlights: Swift · GameKit · multiplayer · algorithms · procedural generation · App Store shipping


Stanford team project exploring how software can improve communication and discovery across interdisciplinary workplaces.

My work focused on profile experiences, people discovery, friend interactions, navigation, and reusable mobile UI patterns.

Highlights: React Native · Expo · Firebase · HCI · mobile UX · collaborative development


What I Work With

Product: User research · PRDs · feature prioritization · experimentation · product analytics · UX · GTM

Engineering: Swift · React Native · React · JavaScript · Node.js · Supabase/PostgreSQL · Firebase

Analytics & Growth: PostHog · AppsFlyer · GA4 · Meta Ads · Google Ads · Apple Search Ads · Customer.io


What I'm Interested In

I'm particularly drawn to problems where technical feasibility, user behavior, and business strategy overlap.

I enjoy figuring out what should be built, understanding why users behave the way they do, working through implementation tradeoffs with engineers, and measuring whether the result actually mattered.

Pinned Loading

  1. TBG-Picks-Product-Case-Study TBG-Picks-Product-Case-Study Public

    Product, growth, UX, and analytics case study from helping scale TBG Picks from launch to 30K+ installs.

    1

  2. ItinerEasy ItinerEasy Public

    AI-assisted collaborative travel planning app built with React, Node.js, OpenAI, and Supabase.

    JavaScript 1

  3. Shipped-iOS-Apps Shipped-iOS-Apps Public

    Two independently built and published iOS games featuring GameKit multiplayer and custom puzzle-generation algorithms.

    1

  4. X-Over X-Over Public

    Forked from pabaill/X-Over

    Cross-platform mobile app built with React Native, Expo, and Firebase as a Stanford team project.

    JavaScript 1