fix: using correct deconstructor for WindowsSystemInputDriver - #19
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TKFRvisionOfficial wants to merge 1 commit into
Open
fix: using correct deconstructor for WindowsSystemInputDriver#19TKFRvisionOfficial wants to merge 1 commit into
TKFRvisionOfficial wants to merge 1 commit into
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Before this change the game would crash when you tried to close it. Since the constructor call to WinArcadeInputDriver was overwritten with the one from WindowsSystemInputDriver, but the destructor (::Shutdown) wasn't, the WinArcadeInputDriver destructor tried to destruct a WindowsSystemInputDriver Instance and triggered a memory violation in the process.
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Before this change the game would crash when you tried to close it. Since the constructor call to WinArcadeInputDriver was overwritten with the one from WindowsSystemInputDriver, but the destructor (::Shutdown) wasn't, the WinArcadeInputDriver destructor tried to destruct a WindowsSystemInputDriver instance and triggered a memory violation in the process.