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F4SE plugin that gives Fallout 4 weapons and armor a condition that wears down with use

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Native Equipment Condition

An F4SE plugin that gives Fallout 4 weapons and armor a condition that wears down with use, built on CommonLibF4. It is one DLL, NEC.dll, its settings file, NEC.ini, which says what every setting does, and the Mod Configuration Menu page, config.json. Put your own changes in NEC_custom.ini beside NEC.ini. For what it does in game, see publish/README.txt.

Requirements

  • XMake [3.0.0+]
  • C++23 Compiler (MSVC or Clang-CL)
  • Fallout 4 1.11.240 and a matching F4SE

Getting Started

git clone --recurse-submodules https://github.com/hxef/NativeEquipmentCondition
cd NativeEquipmentCondition

Build

To build the project, run the following command:

xmake build

Note: This will generate a build/windows/ directory in the project's root directory with the build output.

Build Output (Optional)

If you want to redirect the build output, set one of the following environment variables:

  • Path to a Mod Manager mods folder: XSE_FO4_MODS_PATH or
  • Path to a Fallout 4 install folder: XSE_FO4_GAME_PATH

To copy the DLL, the PDB, NEC.ini and the MCM config.json into a mod folder after every build instead, point deploy_dir at it once:

xmake f --deploy_dir="C:/MO2/mods/Native Equipment Condition"

Project Generation (Optional)

If you use Visual Studio, run the following command:

xmake project -k vsxmake

Note: This will generate a vsxmakeXXXX/ directory in the project's root directory using the latest version of Visual Studio installed on the system.

Alternatively, if you do not use Visual Studio, you can generate a compile_commands.json file for use with a language server like clangd in any code editor that supports it, like vscode:

xmake project -k compile_commands

Note: You must have a language server extension installed to make use of this file. I recommend clangd. Do not have more than one installed at a time as they will conflict with each other. I also recommend installing the xmake extension if available to make building the project easier.

Upgrading Packages (Optional)

If you want to upgrade the project's dependencies, run the following commands:

xmake repo --update
xmake require --upgrade

Building from Linux (Optional)

A Linux host cross compiles the DLL through the contrib/linux-cross submodule, see its README for the setup:

xmake f -p windows -a x64 -m releasedbg --toolchain=xwin-clang-cl
xmake build

Documentation

ARCHITECTURE.md is the layout. Every header says what the game does there and what the plugin does about it. legacy/ holds the Papyrus scripts, the ESP and the sources that need them, kept for reference and never built.

License

GPL-3.0 with the modding exceptions CommonLibF4 carries.

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F4SE plugin that gives Fallout 4 weapons and armor a condition that wears down with use

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