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Included review availability: Your plan provides up to 2 included reviews per hour; 1 remains after this review. 📝 WalkthroughWalkthroughThe “1 Million Emojis” catalog entry now describes a shared 1000 × 1000 canvas where Jev chooses a neighboring square and emoji for each stroke. Its category changed from demos to games. ChangesProject catalog
Priority: ⬇️ Low Estimated code review effort: 1 (Trivial) | ~3 minutes Change: Feature Suggested reviewers: Merge Risk: ⚪ Minimal · up to The catalog entry update presents no identified issue that should prevent merging. Architecture SummaryArchitecture risk: 🔵 Low · up to The change affects 1 system. Changed systems: Architecture concerns Review detailsSystems and components
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🚥 Pre-merge checks | ✅ 5✅ Passed checks (5 passed)
✨ Finishing Touches🧪 Generate unit tests (beta)
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Adds 1 Million Emojis to
data/projects.json(categorygames).What it is: a shared 1000 × 1000 canvas of emoji, the same on every screen. Pick an emoji and drag to paint (sixty cells of ink, back one a second); everyone else's strokes arrive live (server-sent events). Drawn with WebGPU, else Canvas 2D.
How it uses Jev: after each stroke, the server asks Jev one
Choiceover (square, emoji) pairs next to the stroke, each described by name with what is around it ("🐚 spiral shell at (412, 87) (above: 🌊 water wave)"), and shows it the stroke as a small picture. Every option is a new emoji (never a copy of the stroke), and the pick is drawn from Jev's probabilities; its top candidates show as probability bars.Source: https://github.com/cwdx/1-million-emojis (MIT): the canvas rules and ink, the palette with names and groups, and Jev joining a stroke, with the Jev client. The site around them is private.
Disclosure: I built it (Chris Wijnia), with Claude Code assisting.
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