Skip to content

Wrong orientation? #2

Description

@paulgrassler

Hey, I have been trying out combining the SURREACT dataset with the STAR model and can not seem to get satisfying results. From what I can see this is very similar to the problem described here: gulvarol/surreal#10 (comment)

However, I implemented the code regarding the rotation and still the generated meshes seems to have the wrong orientation. Tested this with a number of different examples but the rotation always seems to be off (without me being able to notice any similarity in the way they are oriented). Included the used code below, would appreciate any kind of help on this matter.


import math
from star.pytorch.star import STAR
import numpy as np
import torch
import open3d
import scipy.io
import transforms3d

def rotateBody(RzBody, pelvisRotVec):

pelvisRotVec = pelvisRotVec.cpu().detach().numpy()
angle = np.linalg.norm(pelvisRotVec)
Rpelvis = transforms3d.axangles.axangle2mat(pelvisRotVec / angle, angle, True)
globRotMat = np.dot(RzBody, Rpelvis)
R90 = transforms3d.euler.euler2mat(np.pi / 2, 0, 0)
globRotAx, globRotAngle = transforms3d.axangles.mat2axangle(np.dot(R90,globRotMat))
globRotVec = globRotAx * globRotAngle
return torch.cuda.FloatTensor(globRotVec)

num_betas=10
batch_size=1
m = STAR(gender='male',num_betas=num_betas)

mat = scipy.io.loadmat('/SURREACT_DATA/a37_d1_p019_c1_color.avi_v225_r00_info.mat')

betas = torch.cuda.FloatTensor(mat['shape'])
trans = torch.cuda.FloatTensor(np.zeros((batch_size, 3)))

max_frame = torch.cuda.FloatTensor(mat['joints3D']).shape[2]

for x in range(0, max_frame+1, 2):

pose = torch.cuda.FloatTensor(mat['pose'][:, :, x])
betas = torch.cuda.FloatTensor(mat['shape'])

zrot = mat['zrot_euler'][0][0]
zrot = math.radians(zrot)
RzBody = np.array(((math.cos(zrot), -math.sin(zrot), 0),
                   (math.sin(zrot), math.cos(zrot), 0),
                   (0, 0, 1)))
pose[0, 0:3] = rotateBody(RzBody, pose[0, 0:3])

model = m.forward(pose, betas, trans)
shaped = model.v_shaped[-1, :, :]

# 3d visualization with open3d
mesh = open3d.geometry.TriangleMesh()
vertices_list = np.array(model[0].tolist())
faces_list = np.array(model.f.tolist()).astype(np.int32)
mesh.vertices = open3d.utility.Vector3dVector(vertices_list)
mesh.triangles = open3d.utility.Vector3iVector(faces_list)
open3d.visualization.draw_geometries([mesh])

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions