Skip to content
g-rlPublic

About

patches for cicada

Resources

Stars

4 stars

Watchers

0 watching

Forks

Latest commit

 

History

163 Commits

Folders and files

Repository files navigation

cicada engine patches

the DLL source code that is used with the cicada GSC mod.

this should support every JUP build like how neura's engine does it. JUP is pretty much one-to-one to IW9.

  • you must own a license to the game(s) in order to use cicada.
  • cicada (neura)'s engine and GSC will always be free and Open Source for anyone
  • cicada is only usable offline and is not to be used as "cheats" or "hacks"
  • cengine uses AI-assisted research for custom GSC loading, builtins, and weapDef xanim remapping. if you do not like this, you can check out nengine (neura's engine) which has no AI code in it and is 80% of what cengine is.

how to compile

  1. run generate.bat
  2. go to build/ folder, open the .SLN file for Visual Studio 2026
  3. build Debug x64
  4. make sure it is named XInput9_1_0.dll, drag into game, and you're done

features

  • everything neura's engine has is built in
  • discord RPC
  • custom GSC builtins (gsc_builtins.cpp)
  • persistent GSC storage (store.cpp)
  • weapDef XAnim remapping (weapon_anim.cpp)

credits

  • mjkzy - engine research & start of GSC menu
  • blue - cronus & player mechanics research
  • hinatyu - extremely useful resources for reverse engineering newer games

About

patches for cicada

Resources

Stars

4 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages