Headless WebGL2 / OpenGL ES 3 runtime for Node.js backed by ANGLE.
This package is a fork of node-gles. It
preserves the existing WebGL1 surface and exposes additional GLES3-backed APIs
through WebGL2-compatible JavaScript method names.
| Feature | Status |
|---|---|
| Runtime and context lifecycle | ✅ |
| WebGL1 API and selected extension aliases | ✅ |
| WebGL2 core method names | ✅ |
| VAO, instancing, draw buffers, and multisample framebuffers | ✅ |
| Buffer, sampler, sync, and PBO operations | ✅ |
| WebGL2 uniform and matrix APIs | ✅ |
| 3D textures and 2D texture arrays | ✅ |
| Queries, transform feedback, and integer vertex attributes | ✅ |
| Browser-compatible overloads and error semantics | 🟡 |
| Browser-complete WebGL2 conformance | ❌ |
| Platform | CI |
|---|---|
| Linux x64 | |
| Linux arm64 | |
| macOS arm64 | |
| macOS x64 | |
| Windows x64 | |
| Windows arm64 |
getSupportedExtensions() reports WebGL extension names, not raw GL_* ANGLE
extension strings. Runtime availability still depends on the selected ANGLE
backend.
ANGLE_instanced_arraysEXT_blend_minmaxEXT_color_buffer_float/WEBGL_color_buffer_floatEXT_color_buffer_half_floatEXT_frag_depthEXT_float_blendEXT_sRGBEXT_shader_texture_lodEXT_texture_filter_anisotropicEXT_texture_mirror_clamp_to_edgeOES_element_index_uintOES_standard_derivativesOES_texture_float/OES_texture_float_linearOES_texture_half_float/OES_texture_half_float_linearOES_vertex_array_objectWEBGL_compressed_texture_s3tc/WEBGL_compressed_texture_s3tc_srgbWEBGL_debug_renderer_infoWEBGL_depth_textureWEBGL_draw_buffersWEBGL_lose_contextEXT_disjoint_timer_query_webgl2
EXT_disjoint_timer_query(WebGL1 variant)
From npm:
npm install node-gles-webgl2const nodeGles = require("node-gles-webgl2");
const gl = nodeGles.createWebGLRenderingContext({
width: 800,
height: 500,
majorVersion: 3,
minorVersion: 0,
});
console.log(gl.getParameter(gl.VERSION));width/height: drawing buffer size, default1.majorVersion/minorVersion: requested OpenGL ES version, default3.0.webGLCompatibility: requests ANGLE WebGL compatibility mode. The legacy misspelledwebGLCompabilityoption is still accepted as an alias.enabledExtensions: optional WebGL extension allowlist. When set, only listed supported extensions are exposed.disabledExtensions: optional WebGL extension blocklist. This takes precedence overenabledExtensions.
For batch rendering, call gl.destroy() or gl.dispose() after the final
readPixels() for a context. This releases the native EGL context and pbuffer
surface immediately instead of waiting for JavaScript garbage collection.
const gl = nodeGles.createWebGLRenderingContext({ width: 3000, height: 2000 });
try {
// render and readPixels
} finally {
gl.destroy();
}From git:
git clone https://github.com/dsafdsaf132/node-gles-webgl2.git
cd node-gles-webgl2
npm install --ignore-scripts
node scripts/install.js
npm run buildFrom a release source tarball, use the same commands after extracting the archive.
ANGLE headers are bundled in the main package. Prebuilt libraries are published as platform packages for Linux, macOS, and Windows on x64 and arm64. npm automatically installs only the package matching the current platform, so installation does not fetch a separate ANGLE release archive.
This package is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.
node-gles-webgl2 is a fork of
node-gles. Original source files retain
their upstream copyright notices, including Google LLC / Google Inc. notices
where applicable. Modifications in this repository add WebGL2 / OpenGL ES 3
bindings, packaging, CI, and publishing workflows for node-gles-webgl2.