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… the legs, and put a real Earth outside Orbital Lighting: room fill, hemisphere and reflections run at 0.7 and the table lamp at 2.6x (was 1.2x); the panorama dims with distance from the table. The felt/room luminance ratio rises in every photographed room (riad 0.69 to 1.50, glasshouse 0.70 to 1.15, corner 1.55 to 3.93). Textures: ExtrudeGeometry UVs are world units, so the felt, cloth and rail repeats tiled hundreds of times and mipped to flat colour and a woven moire. Repeats are now tiles per unit, the rail frame's top faces run the grain along each rail, and the wood and cloth maps tile seamlessly. Table: turned legs, rounded apron, warmer diamonds. Balls receive shadows; the room fill light shades the furniture. HUD: darker header scrim; the arcade label and an idle multiplier are neutral. Orbital: the painted Earth is replaced by a render of NASA Blue Marble and Black Marble with Solar System Scope clouds, masked behind the original frame and mullions. pipeline/environments/orbital_earth.py rebuilds it. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
The composited Earth left artifacts along the frame and mullion cutout lines; the original panorama, preview, credits text and pipeline README are restored. The room fill light's 1024 shadow map spans 280 units (0.27 units per texel). It shadowed the moons too, whose shadows then stepped a texel about four times a second. The fill light no longer casts shadows; shadows are the table lamp and the Sun cue, as on main. Co-Authored-By: Claude Opus 5.5 (1M context) <[email protected]>
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Changes
Lighting
ROOM_LIGHT) and the table lamp at 2.6× (was 1.2×).Felt/room mean-luminance ratio in the default view, HUD hidden:
Glasshouse stays lowest because its floor is near-white stone. Minimal dips slightly because its cloth texture now shows.
Textures
ExtrudeGeometryUVs are world units, so the felt (×6), cloth normal (×40) and rail wood (×4) repeats tiled hundreds of times across the table. They mipped down to a flat felt and a woven moiré on the rails.woodMapand the cloth weave now tile seamlessly.Table
main: the lamp (2048) and the Sun cue (512).HUD
data-hotonMultiplierBadge, with a test assertion).Tried and reverted after play testing
Not changed
Testing
npm test: 361 pass.npm run physics-test: 26/26.npm run buildsucceeds.npm run test:online: 6 pass.main.🤖 Generated with Claude Code