- The function of Monte Carlo Methods;
- Use MC to caculuate complicated probabilities;
- Use MC to solve BlackJack
- Important terminologies in Reinforcement Learning:
- Environment, Obvervation
- State, Action, Reward, Goal
- epsilo, gamma
- Value-Function, Q-Value-Function
- off-line learning
- first-visit learning
- on-line learning
- What is Markov Decision Process.
- Memoryless,
$Pr(s_t | s_{t-1} s_{t - 2}) = Pr(s_t | s_{t-1})$
- Memoryless,
- The dynamic programming character in Reinforcement Learning
- How to Evaluation
- Mean-Reward
- Win-rate
- Self-Playing
- BlackJack-PK
- Five in Row