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Fast parallel primitives for Swift 2.0 using Metal API

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Fast parallel primitives for Swift 2.0 using Metal API

This is my final project for 15-418 Parallel Computer Architecture and Programming in Spring 2016. By using Metal, this simple framework hides underlying GPU accesses and instead presents users with parallelized and ultra fast primitives including scan, filter, map functions.

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Fast parallel primitives for Swift 2.0 using Metal API

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