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Dynamic Reeling 🎣

DynamicReeling is a MelonLoader mod for the game How to Fish. It replaces the default fishing mechanics with a modern, responsive, and aesthetically pleasing minigame inspired by Web Fishing and Stardew Valley.

Without mod

before

With Mod after

✨ Features

  • Modern Native UI: Built natively on Unity's UI Canvas (RectTransform, procedural 9-slice rounded corners, custom themes) without using legacy OnGUI.
  • Dynamic Catch Progression: Reel in fish by keeping your marker inside the moving safe capsule zone.
  • Tension Mechanics: Monitor line tension with visual warnings and smooth color feedback.
  • Standalone & Lightweight: No external mod manager dependencies required.
  • Pause & Menu Friendly: Automatically halts and hides when the pause menu (ESC) is open.
  • Smooth Animations: Includes fade and scale UI opening/closing transitions.

⚙️ Controls

Action Key / Input
Reel In / Hold Zone Mouse Left Click or E key
Toggle Mod On/Off F3 key
Just So its Clear F3 Key Is normaly meant for Debuging

📥 Installation

  1. Make sure you have MelonLoader (v0.6.0+) installed for How to Fish.
  2. Download the latest DynamicReeling.dll release from the Releases tab.
  3. Drop DynamicReeling.dll into your game's Mods folder: ...\Steam\steamapps\common\How to Fish\How to Fish\Mods\
  4. Launch the game and enjoy!

🛠️ Building from Source

Prerequisites

  • Visual Studio 2026 / .NET SDK
  • Target Framework: .NET Framework 4.7.2

Game Assemblies Required

Ensure your .csproj points to the correct paths for the following assemblies located in How to Fish_Data/Managed and MelonLoader/net472:

  • MelonLoader.dll & 0Harmony.dll
  • Assembly-CSharp.dll
  • UnityEngine.dll, UnityEngine.CoreModule.dll, UnityEngine.UI.dll, UnityEngine.UIModule.dll, UnityEngine.TextRenderingModule.dll, UnityEngine.InputLegacyModule.dll
  1. Clone the repository:
    git clone [https://github.com/cinar59101/DynamicReeling.git](https://github.com/cinar59101/DynamicReeling.git)

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A Mod for How To Fish

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