DynamicReeling is a MelonLoader mod for the game How to Fish. It replaces the default fishing mechanics with a modern, responsive, and aesthetically pleasing minigame inspired by Web Fishing and Stardew Valley.
Without mod
- Modern Native UI: Built natively on Unity's UI Canvas (
RectTransform, procedural 9-slice rounded corners, custom themes) without using legacyOnGUI. - Dynamic Catch Progression: Reel in fish by keeping your marker inside the moving safe capsule zone.
- Tension Mechanics: Monitor line tension with visual warnings and smooth color feedback.
- Standalone & Lightweight: No external mod manager dependencies required.
- Pause & Menu Friendly: Automatically halts and hides when the pause menu (
ESC) is open. - Smooth Animations: Includes fade and scale UI opening/closing transitions.
| Action | Key / Input |
|---|---|
| Reel In / Hold Zone | Mouse Left Click or E key |
| Toggle Mod On/Off | F3 key |
| Just So its Clear F3 Key Is normaly meant for Debuging |
- Make sure you have MelonLoader (v0.6.0+) installed for How to Fish.
- Download the latest
DynamicReeling.dllrelease from the Releases tab. - Drop
DynamicReeling.dllinto your game'sModsfolder:...\Steam\steamapps\common\How to Fish\How to Fish\Mods\ - Launch the game and enjoy!
- Visual Studio 2026 / .NET SDK
- Target Framework:
.NET Framework 4.7.2
Ensure your .csproj points to the correct paths for the following assemblies located in How to Fish_Data/Managed and MelonLoader/net472:
MelonLoader.dll&0Harmony.dllAssembly-CSharp.dllUnityEngine.dll,UnityEngine.CoreModule.dll,UnityEngine.UI.dll,UnityEngine.UIModule.dll,UnityEngine.TextRenderingModule.dll,UnityEngine.InputLegacyModule.dll
- Clone the repository:
git clone [https://github.com/cinar59101/DynamicReeling.git](https://github.com/cinar59101/DynamicReeling.git)
