Bedrock a statically typed, procedural systems language designed to eliminate the
bloat and hidden control flow of traditional languages.
Bedrock lets you build high-performance software without babysitting routine allocations.
It features a <memory model undecided>,
alongside uncompromised low-level capabilities: raw pointers, unsafe contexts,
and direct C interoperability when you need to touch the bare metal.
Designed without class-based OOP, Bedrock stays grounded in simple,
deterministic primitives: procedures, functions, structs, and modules.
Error handling is fully explicit, replacing exceptions with result-based
return types and a lean ? propagation operator to keep failure paths visible,
predictable, and boilerplate free.
Philosophy: Modern systems programming without unnecessary ceremony.
Bedrock is license under MIT license
