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Several windows in one event loop - #36
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…ent_window, a CLOSE event; a surface per window, the selected one drawn into
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openstill opens window 1 and a one-window program needs no change. More windows open withopen_window(title, w, h) -> id.resized, title, focus, IME, pointer, full screen, background, minimize, attention) are about the windowselect(id)chose, and gpu render passes draw into its surface. The other windows' surfaces are parked and swapped in byselect.present_framepresents every window that drew.event_window). With more than one window open, a close button is aCLOSEevent for that window; with one,pump/waitreturn false as before. Quitting still makes them return false.close_window(id)drops a window and its surface.set_low_latencyandset_option_as_altapply to every window, including those opened later.Checked:
examples/windowdraws pixel-identical to main. The newexamples/windowsopens two windows, draws the scene in each at its own size, and saves both frames.