You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
Repository navigation
Grabbable product after teleportation via rig #5854
I thought it might've been the obb-collider not the hand-tracking-grab-controls as the latter only reparents upon grab and release. But the flying off behaviour appears to be due to numerical instability, or at least something that happens each tick. Though looking more into it, I'm not entirely sure yet.
Found the cause, turns out the wristObject of hand-tracking-controls wasn't taking the world transform into account. This resulted in the wrist object always being relatively close/near the origin and acting as a "pivot" of sorts when grabbing and moving objects.
Activity
mrxz commentedon Sep 22, 2026
I thought it might've been the
obb-collidernot thehand-tracking-grab-controlsas the latter only reparents upon grab and release. But the flying off behaviour appears to be due to numerical instability, or at least something that happens each tick. Though looking more into it, I'm not entirely sure yet.mrxz commentedon Sep 22, 2026
Found the cause, turns out the
wristObjectofhand-tracking-controlswasn't taking the world transform into account. This resulted in the wrist object always being relatively close/near the origin and acting as a "pivot" of sorts when grabbing and moving objects.I've created a PR with a fix for this #5855. Until this change gets merged and lands in a release, you can monkey-patch it: https://krabbel.dev/p/fair-chefs-boil
Utopiah commentedon Sep 22, 2026
Yep that does it, much appreciated for the explanation, the PR and even the monkey patch to test and fix instantly 🙇