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aburch
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simutrans
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Nightly build Android
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FIX: (victor_18993) check all tiles of city buildings when known on h…
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#480:
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FIX; (victor_18993) proper script bridge buiding for length > 10 and …
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CODE: Move screenshot path calculation from simgraph16 to tool_screen…
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#478:
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FIX: corrected release of factory constraits after 20/40 retries, inc…
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Do not build nettool/makeobj by default again
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CHG: (victor_18993) Prevent too high buildings to appear under bridg…
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Fix compile error in code for writing old image versions
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#474:
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CHG: (poppo) elevated ways also allowed on top of bridges
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#473:
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ADD: (victor_18993) quicker iterating through freelists in sync_step
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FIX: diagonal start and end tiles of ways and wayobj should now match…
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(sqai_rail) update revision 0.10.1.2
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#470:
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FIX: (victor_18993) off by one error in player ranking form
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#469:
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(sqai_rail) CHG disabled debug messages
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(sqai_rail) update revision 0.10.1
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#467:
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CHG: mapped back gesture on Andriod to close windows ESC insteal clos…
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CHG: TOOL_SHOW_UNDERGROUND new default parameter 'T' for toggling bet…
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#465:
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Only set CMAKE_WARN_DEPRECATED for versions below 4.4
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#464:
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(sqai_rail) disabled debug message
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#463:
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ADD: (victor_18993) power tab for electricity producers
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#462:
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Now using magenta for no route in pax destination maps
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#461:
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(victor_18993) build Android as MULTITHREADED again
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#460:
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Update FluidSynth version to 2.5.6
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#459:
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FIX: recalculate road grpahics after overbuild or changing sidewalk
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#458:
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ONly use #ifdef DEBUG throughout the code
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#457:
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Saveguard against nonexistant players
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#456:
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