I'm an Associate Pipeline Technical Director at Industrial Light & Magic (ILM), working on production pipeline and tools for visual effects.
My background is in Computer Animation & Visual Effects, and my main interests are software engineering, computer graphics, rendering, and developer tools.
I work primarily with Python in production and am currently developing deeper expertise in C++, graphics programming, and performance-oriented software development.
- Pipeline & Tools Engineering
- C++ / Python
- Computer Graphics
- Rendering & Real-Time Graphics
- Maya / Houdini / Unreal Engine
- Direct3D / OpenGL / Vulkan
- Performance Profiling & Debugging
- Modern C++
- Data Structures & Algorithms
- Rendering Pipelines
- Graphics APIs
- GPU/CPU Profiling
- RenderDoc, PIX, VTune
